Element card · group Community · atomic number 15,327, its rank
BoxBoxRust - Devblog 248
Online 45.137.202.101:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
343
Rusty Moose |EU Mondays| 343/ 400
-
2
Ru
Rustoria.co - …
458
Rustoria.co - EU East Long 458/ 500
-
3
Ru
Rusty Moose |E…
979
Rusty Moose |EU Main| 979/ 1,000
-
4
Ru
Rustafied.com …
52
Rustafied.com - EU Friday 52/ 100
-
5
Ru
Rustoria.co - …
983
Rustoria.co - EU Main 983/ 1,000
-
6
Ru
Rustoria.co - …
37
Rustoria.co - US Main 37/ 250
Quick answers
from the figures on this pageServer setup
What map is in play on BoxBoxRust - Devblog 248?
BoxBoxRust - Devblog 248 runs a procedural map of size 4,000 with seed 281778; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has BoxBoxRust - Devblog 248 set, and what settings are in force?
No gather rate appears in the name of BoxBoxRust - Devblog 248. Nothing is published about a group limit. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.
About the server
Which location is BoxBoxRust - Devblog 248 based in?
Nothing about a region is published by BoxBoxRust - Devblog 248. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 45.137.202.101:28015.
On what Rust version does BoxBoxRust - Devblog 248 operate?
On Windows, BoxBoxRust - Devblog 248 is running Rust network protocol 2301. Joining requires the same protocol on your game; Steam takes care of updating it.
Does BoxBoxRust - Devblog 248 stay up, and how reliable is its uptime?
Right now, BoxBoxRust - Devblog 248 is reachable. According to the uptime it reports, the last restart was about 41 hours ago. For the last 7 full days, 96 of 168 hours were online, giving 57% uptime. It first appeared to Rust Data Lab on 15 September 2026.
Does BoxBoxRust - Devblog 248 hold a steady performance?
The last 48 hours show an average of 147 server fps and a minimum of 52. The maximum entity count was 83,896, covering buildings, deployables and all else in the world. Up to 1,705 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
When does BoxBoxRust - Devblog 248 wipe, and how often?
Too few wipes are on record for BoxBoxRust - Devblog 248 to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 52 days 12 hours ago.
Lists and tags
What should you understand from the tags BoxBoxRust - Devblog 248 carries?
The game's server browser reads the tags BoxBoxRust - Devblog 248 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): 250 is the slot count; v2301 (Protocol): Protocol 2301 is required; join only if your game matches it; ptrak (Networking): This runs on RakNet, the standard layer; oxide (Oxide): Plugins run through Oxide (uMod); ki (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; ki1 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; fl0 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; ki0 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; hae502e1 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; modd (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does BoxBoxRust - Devblog 248 appear in?
The Rust Data Lab lists that include BoxBoxRust - Devblog 248 are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all.
Population
Against other Rust servers, where does BoxBoxRust - Devblog 248 place?
Player hours over the last week put BoxBoxRust - Devblog 248 at #15,327, inside the top 69% of ranked servers.
What does the current player count on BoxBoxRust - Devblog 248 tell you?
At the moment BoxBoxRust - Devblog 248 has 0 of its 250 slots filled. The past week gives an average of 0 players.
How to join
What steps get you onto BoxBoxRust - Devblog 248?
You can connect by pressing F1 in Rust and entering client.connect 45.137.202.101:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.