Rust Data LabData lab · live
Live readings Servers11,909 Players102,314 Populated3,972 Fresh wipes · 3h409 Sampled every 5 min

Element card · group Community · atomic number 15,327, its rank

BoxBoxRust - Devblog 248

Online 45.137.202.101:28015 checked 12m ago

Join the experiment
Atomic mass · players now 0/ 250 0% full Room to join
7-day average0peak –
Rank · atomic number#15,327top 69%
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0006:0014:0000:0008:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020022:0006:0014:0000:0008:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 343
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 343/ 400
  2. 2 Ru Rustoria.co - … 458
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 458/ 500
  3. 3 Ru Rusty Moose |E… 979
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 979/ 1,000
  4. 4 Ru Rustafied.com … 52
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 52/ 100
  5. 5 Ru Rustoria.co - … 983
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 983/ 1,000
  6. 6 Ru Rustoria.co - … 37
    Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 37/ 250

Quick answers

from the figures on this page

Server setup

What map is in play on BoxBoxRust - Devblog 248?

BoxBoxRust - Devblog 248 runs a procedural map of size 4,000 with seed 281778; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has BoxBoxRust - Devblog 248 set, and what settings are in force?

No gather rate appears in the name of BoxBoxRust - Devblog 248. Nothing is published about a group limit. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

Which location is BoxBoxRust - Devblog 248 based in?

Nothing about a region is published by BoxBoxRust - Devblog 248. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 45.137.202.101:28015.

On what Rust version does BoxBoxRust - Devblog 248 operate?

On Windows, BoxBoxRust - Devblog 248 is running Rust network protocol 2301. Joining requires the same protocol on your game; Steam takes care of updating it.

Does BoxBoxRust - Devblog 248 stay up, and how reliable is its uptime?

Right now, BoxBoxRust - Devblog 248 is reachable. According to the uptime it reports, the last restart was about 41 hours ago. For the last 7 full days, 96 of 168 hours were online, giving 57% uptime. It first appeared to Rust Data Lab on 15 September 2026.

Does BoxBoxRust - Devblog 248 hold a steady performance?

The last 48 hours show an average of 147 server fps and a minimum of 52. The maximum entity count was 83,896, covering buildings, deployables and all else in the world. Up to 1,705 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does BoxBoxRust - Devblog 248 wipe, and how often?

Too few wipes are on record for BoxBoxRust - Devblog 248 to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 52 days 12 hours ago.

Lists and tags

What should you understand from the tags BoxBoxRust - Devblog 248 carries?

The game's server browser reads the tags BoxBoxRust - Devblog 248 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): 250 is the slot count; v2301 (Protocol): Protocol 2301 is required; join only if your game matches it; ptrak (Networking): This runs on RakNet, the standard layer; oxide (Oxide): Plugins run through Oxide (uMod); ki (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; ki1 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; fl0 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; ki0 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; hae502e1 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; modd (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does BoxBoxRust - Devblog 248 appear in?

The Rust Data Lab lists that include BoxBoxRust - Devblog 248 are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all.

Population

Against other Rust servers, where does BoxBoxRust - Devblog 248 place?

Player hours over the last week put BoxBoxRust - Devblog 248 at #15,327, inside the top 69% of ranked servers.

What does the current player count on BoxBoxRust - Devblog 248 tell you?

At the moment BoxBoxRust - Devblog 248 has 0 of its 250 slots filled. The past week gives an average of 0 players.

How to join

What steps get you onto BoxBoxRust - Devblog 248?

You can connect by pressing F1 in Rust and entering client.connect 45.137.202.101:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp250,ptrak,v2301,ki,ki1,fl0,ki,ki0,fl0,ki,ki0,fl0,ki,ki1,fl0,ki,ki0,fl0,hae502e1,stok,gmrust,oxide,modd

Game

gmrust
Game mode Survival in the standard Rust style.
mp250
Max players 250 is the slot count.
v2301
Protocol Protocol 2301 is required; join only if your game matches it.
ptrak
Networking This runs on RakNet, the standard layer.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).

Other

ki
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.
ki1
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.
fl0
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.
ki0
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.
hae502e1
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.
stok
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.
modd
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.