Rust Data LabData lab · live
Live readings Servers11,608 Players34,356 Populated2,818 Fresh wipes · 3h71 Sampled every 5 min

Element card · group Vanilla · atomic number 15,341, its rank

[RU] Rucepunch 2

Offline 45.138.174.22:28352 checked 1d ago

vanilla
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,341top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123407:0010:0013:0016:0019:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608007:0010:0013:0016:0019:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:16 UTC FW27d ago 0 – running 0
Sun 27 Sep, 07:31 UTC31d ago 2 halved by day 1 4.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 196
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average 196/ 250
  2. 2 Ru Rustoria.co - … 182
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 182/ 200
  3. 3 Ru Rusty Moose |E… 16
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 16/ 250
  4. 4 Ru Rustoria.co - … 15
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average 15/ 250
  5. 5 Ru Rustafied.com … 16
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 16/ 100
  6. 6 Ru Rustoria.co - … 90
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 90/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on [RU] Rucepunch 2?

The map on [RU] Rucepunch 2 is procedural at size 4,500 with seed 948261318, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on [RU] Rucepunch 2?

Nothing in the name of [RU] Rucepunch 2 gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server details

In what location does [RU] Rucepunch 2 sit?

Going by its name rather than a tag, [RU] Rucepunch 2 points to Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 45.138.174.22:28352.

On what Rust version does [RU] Rucepunch 2 operate?

Rust network protocol 2634 and build 167781 on Linux is what [RU] Rucepunch 2 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [RU] Rucepunch 2 stay online?

Right now [RU] Rucepunch 2 is offline, with its last appearance 32 hours ago. The uptime it reports suggests it restarted roughly 6 days 23 hours ago. For the last 7 full days, 143 of 168 hours were online, giving 85% uptime. It first appeared to Rust Data Lab on 27 September 2026.

How well does [RU] Rucepunch 2 perform?

The last 48 hours show an average of 46 server fps and a minimum of 15. The entity count reached 117,437, including buildings, deployables and all other world items. Memory use peaked at 4,822 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does [RU] Rucepunch 2 wipe, and how often?

The record holds too few of [RU] Rucepunch 2's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 11 hours ago.

On [RU] Rucepunch 2, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Where it appears

Which meanings sit behind the tags on [RU] Rucepunch 2?

The game's server browser reads the tags [RU] Rucepunch 2 publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [RU] Rucepunch 2 appear in?

The Rust Data Lab lists that include [RU] Rucepunch 2 are: EU Rust servers, measured, Rust community servers, measured and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Player counts

How does [RU] Rucepunch 2 compare with other servers in the rankings?

The seven-day player-hours table has [RU] Rucepunch 2 at #15,341, in the top 69% of ranked servers.

How full is [RU] Rucepunch 2 right now?

The last recorded sighting of [RU] Rucepunch 2 was 32 hours ago, and it is offline now. Over seven days the mean player count is 0.

Getting on

What steps get you onto [RU] Rucepunch 2?

You can connect by pressing F1 in Rust and entering client.connect 45.138.174.22:28352, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players 100 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build It runs build 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.