Rust Data LabData lab · live
Live readings Servers11,698 Players65,296 Populated3,536 Fresh wipes · 3h117 Sampled every 5 min

Element card · group Community · atomic number 14,547, its rank

MACRO Todos os Monumentos

Offline 45.183.80.235:28015 checked 29d ago

Join the experiment
Atomic mass · players now 1/ 8 12% full Room to join
7-day average0peak –
Rank · atomic number#14,547top 61%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 657
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 657/ 675
  2. 2 Ru Rustoria.co - … 411
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 411/ 425
  3. 3 Ru Rustoria.co - … 45
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 312 on average 45/ 250
  4. 4 Ru Rusty Moose |E… 47
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 311 on average 47/ 250
  5. 5 Ru Rustoria.co - … 175
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 272 on average 175/ 200
  6. 6 Ru Rustafied.com … 107
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 107/ 125

Quick answers

from the figures on this page

Settings and map

What map is in play on MACRO Todos os Monumentos?

The map on MACRO Todos os Monumentos is procedural, made by the game.

How is MACRO Todos os Monumentos configured, and what rules apply?

No gather rate appears in the name of MACRO Todos os Monumentos. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is disabled.

About the server

What region hosts MACRO Todos os Monumentos?

There is no region on record for MACRO Todos os Monumentos. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 45.183.80.235:28015.

Which Rust version is MACRO Todos os Monumentos on?

On Windows, MACRO Todos os Monumentos is running Rust network protocol 2633 and build 163207. The protocol must match for you to join; Steam will update your game.

How reliably does MACRO Todos os Monumentos stay online?

MACRO Todos os Monumentos is not online at the moment; the last sighting was 29 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 26 September 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on MACRO Todos os Monumentos, and at what time?

MACRO Todos os Monumentos's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 31 days 12 hours ago.

Tags, lists

How should you read the tags on MACRO Todos os Monumentos?

The game's server browser reads the tags MACRO Todos os Monumentos publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp8 (Max players): Player slots: 8; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does MACRO Todos os Monumentos come up?

The Rust Data Lab lists that include MACRO Todos os Monumentos are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does MACRO Todos os Monumentos place?

MACRO Todos os Monumentos sits at #14,547 for seven-day player hours, placing it in the top 61% of ranked servers.

How many players does MACRO Todos os Monumentos have at the moment?

The last recorded sighting of MACRO Todos os Monumentos was 29 days 15 hours ago, and it is offline now.

How to join

What is the way to join MACRO Todos os Monumentos?

Open the console with F1 in Rust and type client.connect 45.183.80.235:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp8
Max players Player slots: 8.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.