Element card · group Vanilla · atomic number 2,247, its rank
Testing Grounds
Online NA 45.45.239.176:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence
Coming wipes
- 8d 21hThu 5 Nov, 19:00 UTCFW
- 36d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:18 UTC25d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Testing Grounds?
Testing Grounds runs a procedural map of size 1,200 with seed 2147483647; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on Testing Grounds?
No gather rate appears in the name of Testing Grounds. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is disabled.
About the server
What region hosts Testing Grounds?
With its NA tag, Testing Grounds places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 45.45.239.176:28015 is the address it uses.
Which Rust version is Testing Grounds on?
Rust network protocol 2635 and build 168909 on Linux is what Testing Grounds uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Testing Grounds stay online?
Testing Grounds is live as of now. According to the uptime it reports, the last restart was about 9 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
How well does Testing Grounds perform?
The last 48 hours show an average of 30 server fps and a minimum of 30. Buildings, deployables and everything else in the world added up to as many as 7,075 entities. The highest memory usage was 1,274 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe days
What is the wiping pattern on Testing Grounds?
The only wipe on Testing Grounds is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 25 days 20 hours ago. Its tags set out a wipe schedule of once a month.
How does Testing Grounds look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 5 players. 13 hours after the latest wipe, the crowd peaked.
Where it appears
What should you understand from the tags Testing Grounds carries?
The game's server browser reads the tags Testing Grounds publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp15 (Max players): Player slots: 15; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): The server browser files it under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Testing Grounds come up?
You will find Testing Grounds on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
Against other Rust servers, where does Testing Grounds place?
Player hours for the past seven days give Testing Grounds #2,247, #356 in North America, and a place in the top 10% of ranked servers.
What does the current player count on Testing Grounds tell you?
Of 15 slots, 4 are taken on Testing Grounds right now. Averaged over the past week: 2 players, peaking at 8. Peak time in the past 48 hours: 16:00 UTC, when the average was 5 players.
How to join
What steps get you onto Testing Grounds?
In Rust, press F1 and enter client.connect 45.45.239.176:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.