Rust Data LabData lab · live
Live readings Servers11,838 Players77,057 Populated3,823 Fresh wipes · 3h151 Sampled every 5 min

Element card · group Vanilla · atomic number 2,247, its rank

Testing Grounds

Online NA 45.45.239.176:28015 checked 10m ago

monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 4/ 15 27% full Room to join
7-day average2peak 8
Rank · atomic number#2,247top 10% · #356 in NA
Last wipe25d agomonthly schedule
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246822:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. 8d 21hThu 5 Nov, 19:00 UTCFW
  2. 36d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:18 UTC25d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Testing Grounds?

Testing Grounds runs a procedural map of size 1,200 with seed 2147483647; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Testing Grounds?

No gather rate appears in the name of Testing Grounds. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is disabled.

About the server

What region hosts Testing Grounds?

With its NA tag, Testing Grounds places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 45.45.239.176:28015 is the address it uses.

Which Rust version is Testing Grounds on?

Rust network protocol 2635 and build 168909 on Linux is what Testing Grounds uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Testing Grounds stay online?

Testing Grounds is live as of now. According to the uptime it reports, the last restart was about 9 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does Testing Grounds perform?

The last 48 hours show an average of 30 server fps and a minimum of 30. Buildings, deployables and everything else in the world added up to as many as 7,075 entities. The highest memory usage was 1,274 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on Testing Grounds?

The only wipe on Testing Grounds is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 25 days 20 hours ago. Its tags set out a wipe schedule of once a month.

How does Testing Grounds look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 5 players. 13 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags Testing Grounds carries?

The game's server browser reads the tags Testing Grounds publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp15 (Max players): Player slots: 15; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): The server browser files it under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Testing Grounds come up?

You will find Testing Grounds on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

Against other Rust servers, where does Testing Grounds place?

Player hours for the past seven days give Testing Grounds #2,247, #356 in North America, and a place in the top 10% of ranked servers.

What does the current player count on Testing Grounds tell you?

Of 15 slots, 4 are taken on Testing Grounds right now. Averaged over the past week: 2 players, peaking at 8. Peak time in the past 48 hours: 16:00 UTC, when the average was 5 players.

How to join

What steps get you onto Testing Grounds?

In Rust, press F1 and enter client.connect 45.45.239.176:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp15
Max players Player slots: 15.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.