Rust Data LabData lab · live
Live readings Servers11,696 Players39,834 Populated3,002 Fresh wipes · 3h90 Sampled every 5 min

Element card · group Vanilla · atomic number 15,285, its rank

test

Offline 45.45.239.214:27115 checked 10d ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,285top 69%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct20 Oct23 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 23:57 UTC10d ago 0 – running 0
Sat 17 Oct, 19:32 UTC11d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Mi MINICOPTER / H… 1
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  2. 2 Pl PLUKN - US Mon… 4
    PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP NA · groups of 8+ · 5 on average 4/ 10
  3. 3 Ru ・RUST KILL・XXX… 2
    ・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10X groups of 10+ · weekly · 5 on average 2/ 100
  4. 4 Ru [EU] Rustoria.… 0
    [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 EU · no group limit · 4 on average 0/ 100
  5. 5 Pv PVP Arena | Ai… 0
    PVP Arena | Aimtrain groups of 8+ · 2 on average 0/ 40
  6. 6 Ru [US] Rustoria.… 3
    [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 NA · no group limit · 2 on average 3/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on test?

The map on test is procedural at size 6,000 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What settings and rules apply on test?

No gather rate appears in the name of test. Groups top out at 8 players, the default for the game. Play runs as combat training, loot is handed out for aim and PvP practice. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

Server facts

In what location does test sit?

Nothing about a region is published by test. Rust Data Lab shows a server's stated location, not a verified position of the machine. 45.45.239.214:27115 is the address it uses.

What Rust version does test currently run?

On Linux, test is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

Does test stay up, and how reliable is its uptime?

Right now test is offline, with its last appearance 10 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 12 October 2026.

Wipes and resets

What is the wiping pattern on test?

The record holds too few of test's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 10 days 2 hours ago.

How does test look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 1 hours after it began.

Lists and tags

What should you understand from the tags test carries?

These are the tags test makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does test come up?

The Rust Data Lab lists that include test are: Modded Rust servers, measured and Aim training servers, measured live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How does test compare with other servers in the rankings?

The seven-day player-hours table has test at #15,285, in the top 69% of ranked servers.

How full is test right now?

The last recorded sighting of test was 10 days ago, and it is offline now.

Getting on

What is the way to join test?

In Rust, press F1 and enter client.connect 45.45.239.214:27115. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://rustlands.net.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,^d,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^d
Combat training Sharpen your aim and PvP, with loot given rather than gathered.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.