Rust Data LabData lab · live
Live readings Servers11,609 Players35,650 Populated2,883 Fresh wipes · 3h58 Sampled every 5 min

Element card · group Community · atomic number 15,425, its rank

nate

Offline 45.47.225.81:28015 checked 6d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,425top 69%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 10:49 UTC22d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 223
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 532 on average 223/ 250
  2. 2 Ru Rustoria.co - … 16
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 327 on average 16/ 250
  3. 3 Ru Rusty Moose |E… 18
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 325 on average 18/ 250
  4. 4 Ru Rustoria.co - … 110
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 110/ 200
  5. 5 Ru Rustoria.co - … 45
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 45/ 200
  6. 6 Ru Rustafied.com … 44
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 44/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on nate?

Generated by the game, the map on nate is procedural.

How is nate configured, and what rules apply?

Nothing in the name of nate gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

Which location is nate based in?

Nothing about a region is published by nate. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 45.47.225.81:28015 is the address it uses.

On what Rust version does nate operate?

Rust network protocol 2634 and build 166652 on Windows is what nate uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is nate for staying online?

Currently offline, nate was last seen 6 days 22 hours ago. It was online for 4 of 168 hours in the last 7 full days, which is 2% uptime. On 16 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does nate wipe, and how often?

nate's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 22 days 17 hours ago.

How does nate look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 1 hours in.

Tags, lists

Which meanings sit behind the tags on nate?

These are the tags nate makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does nate come up?

You will find nate on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does nate place?

The seven-day player-hours table has nate at #15,425, in the top 69% of ranked servers.

What does the current player count on nate tell you?

The last recorded sighting of nate was 6 days 22 hours ago, and it is offline now. The seven-day average for this server is 0 players.

How to join

How can you connect to nate?

Open the console with F1 in Rust and type client.connect 45.47.225.81:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build Build number: 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.