Rust Data LabData lab · live
Live readings Servers11,869 Players85,654 Populated3,976 Fresh wipes · 3h166 Sampled every 5 min

Element card · group Community · atomic number 13,861, its rank

nameserver

Offline 45.85.105.27:28015 checked 23d ago

Join the experiment
Atomic mass · players now 1/ 15 7% full Room to join
7-day average0peak –
Rank · atomic number#13,861top 61%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Sep26 Sep30 Sep3 Oct7 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:53 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 739
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 504 on average 739/ 825
  2. 2 Ru Rustoria.co - … 51
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 345 on average 51/ 250
  3. 3 Ru Rusty Moose |E… 111
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 340 on average 111/ 250
  4. 4 Ru Rustoria.co - … 417
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average 417/ 500
  5. 5 Ru Rustoria.co - … 239
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 239/ 300
  6. 6 Ru Rustafied.com … 188
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 259 on average 188/ 300

Quick answers

from the figures on this page

Server setup

What map is in play on nameserver?

A procedural map runs on nameserver, generated by the game.

What settings and rules apply on nameserver?

The name of nameserver carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

Which location is nameserver based in?

No region is published by nameserver. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 45.85.105.27:28015.

Which Rust version is nameserver on?

Rust network protocol 2634 and build 166586 on Windows is what nameserver uses. The protocol must match for you to join; Steam will update your game.

How reliably does nameserver stay online?

Currently offline, nameserver was last seen 23 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 22 September 2026, Rust Data Lab saw it for the first time.

Wipe days

When does nameserver wipe, and how often?

Too few wipes are on record for nameserver to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 8 hours ago.

How does nameserver look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began.

Tags, lists

Which meanings sit behind the tags on nameserver?

These are the tags nameserver makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): Player slots: 15; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166586 (Build): It runs build 166586; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does nameserver come up?

These themed Rust Data Lab lists carry nameserver: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does nameserver place?

Player hours over the last week put nameserver at #13,861, inside the top 61% of ranked servers.

How full is nameserver right now?

The last recorded sighting of nameserver was 23 days 9 hours ago, and it is offline now.

Getting on

What steps get you onto nameserver?

You can connect by pressing F1 in Rust and entering client.connect 45.85.105.27:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp15
Max players Player slots: 15.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166586
Build It runs build 166586.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.