Element card · group Modded · atomic number 15,399, its rank
Test Server (by magic)
Offline 45.88.89.84:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 18:06 UTC, in 4d 7h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Test Server (by magic)?
The map on Test Server (by magic) is procedural, made by the game.
What rules has Test Server (by magic) set, and what settings are in force?
Nothing in the name of Test Server (by magic) gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server facts
In what location does Test Server (by magic) sit?
Nothing about a region is published by Test Server (by magic). What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 45.88.89.84:28015.
What Rust version does Test Server (by magic) currently run?
Rust network protocol 2634 and build 167781 on Windows is what Test Server (by magic) uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Test Server (by magic) for staying online?
Test Server (by magic) is not online at the moment; the last sighting was 6 days 15 hours ago. It was online for 0 of 144 hours in the last 6 full days, which is 0% uptime. It first appeared to Rust Data Lab on 21 October 2026.
Wipe days
What is the wiping pattern on Test Server (by magic)?
An estimate from weekly: 7 days after its last wipe puts the next wipe on Test Server (by magic). On Sunday 1 November at 18:06 UTC the next wipe falls due. 9 days 16 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Lists and tags
What should you understand from the tags Test Server (by magic) carries?
The game's server browser reads the tags Test Server (by magic) publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): Player slots: 150; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^w (Weekly): A wipe comes every week; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Test Server (by magic) appear in?
These themed Rust Data Lab lists carry Test Server (by magic): Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Population
What position does Test Server (by magic) hold among Rust servers?
The seven-day player-hours table has Test Server (by magic) at #15,399, in the top 69% of ranked servers.
How many players does Test Server (by magic) have at the moment?
The last recorded sighting of Test Server (by magic) was 6 days 15 hours ago, and it is offline now. The seven-day average for this server is 0 players.
How to join
What is the way to join Test Server (by magic)?
Open the console with F1 in Rust and type client.connect 45.88.89.84:28015. The Launch Rust button on this page does the same job through Steam.