Rust Data LabData lab · live
Live readings Servers11,660 Players41,774 Populated2,991 Fresh wipes · 3h88 Sampled every 5 min

Element card · group Community · atomic number 12,997, its rank

RUST Public Server

Offline 45.89.124.198:27015 checked 10d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#12,997top 59%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 266
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 527 on average 266/ 350
  2. 2 Ru Rustoria.co - … 20
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 331 on average 20/ 250
  3. 3 Ru Rusty Moose |E… 35
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 329 on average 35/ 250
  4. 4 Ru Rustoria.co - … 127
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 127/ 200
  5. 5 Ru Rustoria.co - … 46
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 46/ 200
  6. 6 Ru Rustafied.com … 48
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 48/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on RUST Public Server?

The map on RUST Public Server is procedural at size 3,000 with seed 1234, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has RUST Public Server set, and what settings are in force?

Nothing in the name of RUST Public Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. Anti-cheat is off: Valve's VAC.

Server facts

In what location does RUST Public Server sit?

There is no region on record for RUST Public Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 45.89.124.198:27015.

What Rust version does RUST Public Server currently run?

On Linux, RUST Public Server is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

Does RUST Public Server stay up, and how reliable is its uptime?

Currently offline, RUST Public Server was last seen 10 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 17 October 2026.

Wipe days

What is the wiping pattern on RUST Public Server?

RUST Public Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 10 days 7 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on RUST Public Server?

These are the tags RUST Public Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RUST Public Server appear in?

The Rust Data Lab lists that include RUST Public Server are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does RUST Public Server hold among Rust servers?

The seven-day player-hours table has RUST Public Server at #12,997, in the top 59% of ranked servers.

How full is RUST Public Server right now?

No live signal from RUST Public Server right now, which was last seen 10 days 7 hours ago.

Connection

How can you connect to RUST Public Server?

You can connect by pressing F1 in Rust and entering client.connect 45.89.124.198:27015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.