Rust Data LabData lab · live
Live readings Servers11,672 Players34,284 Populated2,842 Fresh wipes · 3h85 Sampled every 5 min

Element card · group Community · atomic number 4,211, its rank

RU:RUST

Online 46.0.24.240:28015 checked 8m ago

carbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 7
Rank · atomic number#4,211top 19%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5204:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 41 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:25 UTC5d ago 7 – running 0
Fri 23 Oct, 06:57 UTC5d ago 0 – 0.7 days 0
Thu 1 Oct, 18:24 UTC FW27d ago 1 halved by day 3 21.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 140
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 140/ 250
  2. 2 Ru Rustoria.co - … 112
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 112/ 200
  3. 3 Ru Rusty Moose |E… 14
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14/ 250
  4. 4 Ru Rustoria.co - … 18
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 18/ 250
  5. 5 Ru Rustafied.com … 11
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 11/ 100
  6. 6 Ru Rustoria.co - … 15
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 15/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on RU:RUST?

The map on RU:RUST is procedural at size 3,400 with seed 61738452, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has RU:RUST set, and what settings are in force?

The name of RU:RUST carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

Server facts

Which location is RU:RUST based in?

Going by its name rather than a tag, RU:RUST points to Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 46.0.24.240:28015.

What Rust version does RU:RUST currently run?

On Windows, RU:RUST is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does RU:RUST stay online?

Right now, RU:RUST is reachable. About 21 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is RU:RUST known for smooth running?

The last 48 hours show an average of 113 server fps and a minimum of 90. Buildings, deployables and everything else in the world added up to as many as 63,085 entities. The highest memory usage was 2,884 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does RU:RUST wipe, and how often?

With no fixed rhythm, RU:RUST wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 22 hours ago.

How does RU:RUST look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 3 players. The latest wipe's peak fell 41 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 3.

Lists and tags

What should you understand from the tags RU:RUST carries?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^y (Carbon): The plugin framework here is Carbon: that is the tag list RU:RUST publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RU:RUST come up?

These themed Rust Data Lab lists carry RU:RUST: EU Rust servers, measured and Rust community servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, where does RU:RUST place?

Player hours over the last week put RU:RUST at #4,211, inside the top 19% of ranked servers.

How many players does RU:RUST have at the moment?

Of 100 slots, 0 are taken on RU:RUST right now. The week's figures average 0 players and top out at 7. Over 48 hours, the highest average fell at 15:00 UTC, at 2 players.

Getting on

How can you connect to RU:RUST?

In Rust, press F1 and enter client.connect 46.0.24.240:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.