Element card · group Community · atomic number 15,399, its rank
RUST DEV | PRIVATE | INSECURE
Online 46.101.233.53:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
528
Rusty Moose |EU Mondays| 528/ 250
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2
Ru
Rustoria.co - …
352
Rustoria.co - EU East Long 352/ 325
-
3
Ru
Rustoria.co - …
35
Rustoria.co - EU Main 35/ 250
-
4
Ru
Rusty Moose |E…
39
Rusty Moose |EU Main| 39/ 250
-
5
Ru
Rustoria.co - …
156
Rustoria.co - EU East Medium 156/ 200
-
6
Ru
Rustafied.com …
75
Rustafied.com - EU Friday 75/ 100
Quick answers
from the figures on this pageServer setup
What map is in play on RUST DEV | PRIVATE | INSECURE?
A procedural map of size 1,000 with seed 424242 runs on RUST DEV | PRIVATE | INSECURE, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has RUST DEV | PRIVATE | INSECURE set, and what settings are in force?
No gather rate appears in the name of RUST DEV | PRIVATE | INSECURE. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is disabled.
About the server
Which location is RUST DEV | PRIVATE | INSECURE based in?
No region is published by RUST DEV | PRIVATE | INSECURE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 46.101.233.53:28015.
What Rust version does RUST DEV | PRIVATE | INSECURE currently run?
On Linux, RUST DEV | PRIVATE | INSECURE is running Rust network protocol 2634 and build 167584. Your game needs to match the protocol to join, and Steam updates it automatically.
Does RUST DEV | PRIVATE | INSECURE stay up, and how reliable is its uptime?
At the moment, RUST DEV | PRIVATE | INSECURE is online. The uptime it reports suggests it restarted roughly 5 days 1 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 12 October 2026.
Does RUST DEV | PRIVATE | INSECURE hold a steady performance?
The last 48 hours show an average of 221 server fps and a minimum of 181. Buildings, deployables and everything else in the world added up to as many as 2,939 entities. Memory use peaked at 899 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
How often does a wipe happen on RUST DEV | PRIVATE | INSECURE, and at what time?
RUST DEV | PRIVATE | INSECURE's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 20 hours ago.
Lists and tags
Which meanings sit behind the tags on RUST DEV | PRIVATE | INSECURE?
The game's server browser reads the tags RUST DEV | PRIVATE | INSECURE publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): Build number: 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does RUST DEV | PRIVATE | INSECURE appear in?
These themed Rust Data Lab lists carry RUST DEV | PRIVATE | INSECURE: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What position does RUST DEV | PRIVATE | INSECURE hold among Rust servers?
The seven-day player-hours table has RUST DEV | PRIVATE | INSECURE at #15,399, in the top 69% of ranked servers.
How full is RUST DEV | PRIVATE | INSECURE right now?
At the moment RUST DEV | PRIVATE | INSECURE has 0 of its 10 slots filled. Over seven days the mean player count is 0.
How to join
How can you connect to RUST DEV | PRIVATE | INSECURE?
You can connect by pressing F1 in Rust and entering client.connect 46.101.233.53:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.