Rust Data LabData lab · live
Live readings Servers11,686 Players55,597 Populated3,415 Fresh wipes · 3h92 Sampled every 5 min

Element card · group Community · atomic number 15,399, its rank

RUST DEV | PRIVATE | INSECURE

Online 46.101.233.53:28015 checked 9m ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,399top 69%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123411:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 528
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 528/ 250
  2. 2 Ru Rustoria.co - … 352
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 352/ 325
  3. 3 Ru Rustoria.co - … 35
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average 35/ 250
  4. 4 Ru Rusty Moose |E… 39
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average 39/ 250
  5. 5 Ru Rustoria.co - … 156
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average 156/ 200
  6. 6 Ru Rustafied.com … 75
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 75/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on RUST DEV | PRIVATE | INSECURE?

A procedural map of size 1,000 with seed 424242 runs on RUST DEV | PRIVATE | INSECURE, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has RUST DEV | PRIVATE | INSECURE set, and what settings are in force?

No gather rate appears in the name of RUST DEV | PRIVATE | INSECURE. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is disabled.

About the server

Which location is RUST DEV | PRIVATE | INSECURE based in?

No region is published by RUST DEV | PRIVATE | INSECURE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 46.101.233.53:28015.

What Rust version does RUST DEV | PRIVATE | INSECURE currently run?

On Linux, RUST DEV | PRIVATE | INSECURE is running Rust network protocol 2634 and build 167584. Your game needs to match the protocol to join, and Steam updates it automatically.

Does RUST DEV | PRIVATE | INSECURE stay up, and how reliable is its uptime?

At the moment, RUST DEV | PRIVATE | INSECURE is online. The uptime it reports suggests it restarted roughly 5 days 1 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 12 October 2026.

Does RUST DEV | PRIVATE | INSECURE hold a steady performance?

The last 48 hours show an average of 221 server fps and a minimum of 181. Buildings, deployables and everything else in the world added up to as many as 2,939 entities. Memory use peaked at 899 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on RUST DEV | PRIVATE | INSECURE, and at what time?

RUST DEV | PRIVATE | INSECURE's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 20 hours ago.

Lists and tags

Which meanings sit behind the tags on RUST DEV | PRIVATE | INSECURE?

The game's server browser reads the tags RUST DEV | PRIVATE | INSECURE publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): Build number: 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does RUST DEV | PRIVATE | INSECURE appear in?

These themed Rust Data Lab lists carry RUST DEV | PRIVATE | INSECURE: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does RUST DEV | PRIVATE | INSECURE hold among Rust servers?

The seven-day player-hours table has RUST DEV | PRIVATE | INSECURE at #15,399, in the top 69% of ranked servers.

How full is RUST DEV | PRIVATE | INSECURE right now?

At the moment RUST DEV | PRIVATE | INSECURE has 0 of its 10 slots filled. Over seven days the mean player count is 0.

How to join

How can you connect to RUST DEV | PRIVATE | INSECURE?

You can connect by pressing F1 in Rust and entering client.connect 46.101.233.53:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167584
Build Build number: 167584.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.