Rust Data LabData lab · live
Live readings Servers11,806 Players72,381 Populated3,700 Fresh wipes · 3h114 Sampled every 5 min

Element card · group Community · atomic number 15,275, its rank

SoulJunkee's Rusty Hell

Offline 46.110.4.199:28015 checked 10d ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,275top 70%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 529
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 529/ 575
  2. 2 Ru Rustoria.co - … 349
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 349/ 400
  3. 3 Ru Rusty Moose |E… 42
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 42/ 250
  4. 4 Ru Rustoria.co - … 39
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 39/ 250
  5. 5 Ru Rustafied.com … 114
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 114/ 150
  6. 6 Ru Rustoria.co - … 125
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 125/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on SoulJunkee's Rusty Hell?

A procedural map runs on SoulJunkee's Rusty Hell, generated by the game.

What rules has SoulJunkee's Rusty Hell set, and what settings are in force?

The name of SoulJunkee's Rusty Hell carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

Which location is SoulJunkee's Rusty Hell based in?

There is no region on record for SoulJunkee's Rusty Hell. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 46.110.4.199:28015.

Which Rust version is SoulJunkee's Rusty Hell on?

On Linux, SoulJunkee's Rusty Hell is running Rust network protocol 2633 and build 163794. Your game needs to match the protocol to join, and Steam updates it automatically.

Does SoulJunkee's Rusty Hell stay up, and how reliable is its uptime?

SoulJunkee's Rusty Hell is not online at the moment; the last sighting was 10 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 18 October 2026.

Wipe days

What is the wiping pattern on SoulJunkee's Rusty Hell?

Too few wipes are on record for SoulJunkee's Rusty Hell to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 10 days 8 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on SoulJunkee's Rusty Hell?

The game's server browser reads the tags SoulJunkee's Rusty Hell publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does SoulJunkee's Rusty Hell come up?

You will find SoulJunkee's Rusty Hell on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does SoulJunkee's Rusty Hell compare with other servers in the rankings?

SoulJunkee's Rusty Hell sits at #15,275 for seven-day player hours, placing it in the top 70% of ranked servers.

How many players does SoulJunkee's Rusty Hell have at the moment?

The last recorded sighting of SoulJunkee's Rusty Hell was 10 days 8 hours ago, and it is offline now.

Getting on

What is the way to join SoulJunkee's Rusty Hell?

You can connect by pressing F1 in Rust and entering client.connect 46.110.4.199:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.