Rust Data LabData lab · live
Live readings Servers11,694 Players52,148 Populated3,104 Fresh wipes · 3h108 Sampled every 5 min

Element card · group Community · atomic number 9,619, its rank

LinuxGSM

Offline 46.114.195.254:28015 checked 4d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak 1
Rank · atomic number#9,619top 43%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct28 Oct29 Oct30 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 14:40 UTC4d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 61
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 491 on average 61/ 250
  2. 2 Ru Rustoria.co - … 101
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 101/ 200
  3. 3 Ru Rusty Moose |E… 291
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 291/ 350
  4. 4 Ru Rustafied.com … 16
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 16/ 100
  5. 5 Ru Rustoria.co - … 369
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 369/ 450
  6. 6 Ru Rustoria.co - … 282
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 282/ 325

Quick answers

from the figures on this page

Map and rules

What map is in play on LinuxGSM?

Generated by the game, the map on LinuxGSM is procedural.

How is LinuxGSM configured, and what rules apply?

Nothing in the name of LinuxGSM gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

What region hosts LinuxGSM?

No region is published by LinuxGSM. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 46.114.195.254:28015.

Which Rust version is LinuxGSM on?

Rust network protocol 2635 and build 168909 on Linux is what LinuxGSM uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is LinuxGSM for staying online?

LinuxGSM is not online at the moment; the last sighting was 4 days 3 hours ago. For the last 4 full days, 0 of 96 hours were online, giving 0% uptime. On 25 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on LinuxGSM, and at what time?

Too few wipes are on record for LinuxGSM to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 4 days 10 hours ago.

How does LinuxGSM look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 1 hours in.

Tags, lists

What should you understand from the tags LinuxGSM carries?

These are the tags LinuxGSM makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): It has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does LinuxGSM appear in?

These themed Rust Data Lab lists carry LinuxGSM: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

How does LinuxGSM compare with other servers in the rankings?

The seven-day player-hours table has LinuxGSM at #9,619, in the top 43% of ranked servers.

What does the current player count on LinuxGSM tell you?

The last recorded sighting of LinuxGSM was 4 days 3 hours ago, and it is offline now. The week's figures average 0 players and top out at 1.

Getting on

How can you connect to LinuxGSM?

Open the console with F1 in Rust and type client.connect 46.114.195.254:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp1
Max players It has 1 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.