Rust Data LabData lab · live
Live readings Servers11,737 Players71,230 Populated3,632 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Community · atomic number 15,327, its rank

TestServer

Offline 46.138.57.74:28015 checked 14d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,327top 71%
Last wipe43d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep13 Oct15 Oct16 Oct18 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 14 Sep, 14:54 UTC43d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 657
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average 657/ 700
  2. 2 Ru Rustoria.co - … 422
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 422/ 475
  3. 3 Ru Rustoria.co - … 38
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average 38/ 250
  4. 4 Ru Rusty Moose |E… 56
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average 56/ 250
  5. 5 Ru Rustoria.co - … 224
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average 224/ 200
  6. 6 Ru Rustafied.com … 118
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average 118/ 150

Quick answers

from the figures on this page

Map and rules

What map is in play on TestServer?

The map on TestServer is procedural, made by the game.

What rules has TestServer set, and what settings are in force?

No gather rate appears in the name of TestServer. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is off: Valve's VAC.

About the server

In what location does TestServer sit?

There is no region on record for TestServer. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 46.138.57.74:28015.

Which Rust version is TestServer on?

Rust network protocol 2633 and build 163794 on Windows is what TestServer uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does TestServer stay up, and how reliable is its uptime?

Right now TestServer is offline, with its last appearance 14 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 14 September 2026.

Wipes and resets

When does TestServer wipe, and how often?

Too few wipes are on record for TestServer to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 43 days 21 hours ago.

What does a typical wipe day on TestServer involve?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began.

Where it appears

How should you read the tags on TestServer?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list TestServer publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does TestServer come up?

These themed Rust Data Lab lists carry TestServer: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does TestServer compare with other servers in the rankings?

Player hours over the last week put TestServer at #15,327, inside the top 71% of ranked servers.

What does the current player count on TestServer tell you?

The last recorded sighting of TestServer was 14 days 19 hours ago, and it is offline now.

How to join

What is the way to join TestServer?

Open the console with F1 in Rust and type client.connect 46.138.57.74:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.