Rust Data LabData lab · live
Live readings Servers11,640 Players39,046 Populated2,948 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Community · atomic number 15,062, its rank

My Staging Test Server

Offline 46.147.140.15:28015 checked 40d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#15,062no region published
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 244
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 530 on average 244/ 300
  2. 2 Ru Rustoria.co - … 16
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 329 on average 16/ 250
  3. 3 Ru Rusty Moose |E… 32
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 327 on average 32/ 250
  4. 4 Ru Rustoria.co - … 120
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 120/ 200
  5. 5 Ru Rustoria.co - … 47
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 47/ 200
  6. 6 Ru Rustafied.com … 53
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 53/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on My Staging Test Server?

The map on My Staging Test Server is procedural, made by the game.

What settings and rules apply on My Staging Test Server?

The name of My Staging Test Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

Which location is My Staging Test Server based in?

No region is published by My Staging Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 46.147.140.15:28015.

Which Rust version is My Staging Test Server on?

Rust network protocol 2633 and build 164267 on Windows is what My Staging Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does My Staging Test Server stay up, and how reliable is its uptime?

Right now My Staging Test Server is offline, with its last appearance 40 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 15 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does My Staging Test Server wipe, and how often?

My Staging Test Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 45 days 12 hours ago.

Tags, lists

How should you read the tags on My Staging Test Server?

These are the tags My Staging Test Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164267 (Build): It runs build 164267; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does My Staging Test Server come up?

You will find My Staging Test Server on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does My Staging Test Server place?

My Staging Test Server sits at #15,062 for seven-day player hours, placing it in the top – of ranked servers.

What does the current player count on My Staging Test Server tell you?

No live signal from My Staging Test Server right now, which was last seen 40 days 18 hours ago.

Getting on

What steps get you onto My Staging Test Server?

Open the console with F1 in Rust and type client.connect 46.147.140.15:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164267,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs164267
Build It runs build 164267.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.