Element card · group Community · atomic number 6,981, its rank
Potterhead
Offline 46.149.81.1:28015 checked 18h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 18:42 UTC3d ago | 1 | – | running | 1 |
| Thu 22 Oct, 22:29 UTC5d ago | 1 | – | 2.8 days | 1 |
| Thu 22 Oct, 13:53 UTC6d ago | 1 | – | 0.4 days | 0 |
| Sat 3 Oct, 16:50 UTC25d ago | 1 | held half | 18.9 days | 1 |
| Sat 3 Oct, 10:44 UTC25d ago | 1 | – | 0.3 days | 0 |
| Sun 27 Sep, 20:55 UTC30d ago | 1 | held half | 5.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
636
Rusty Moose |EU Mondays| 636/ 675
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2
Ru
Rustoria.co - …
485
Rustoria.co - EU East Long 485/ 525
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3
Ru
Rusty Moose |E…
59
Rusty Moose |EU Main| 59/ 250
-
4
Ru
Rustoria.co - …
36
Rustoria.co - EU Main 36/ 250
-
5
Ru
Rustafied.com …
138
Rustafied.com - EU Friday 138/ 200
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6
Ru
Rustoria.co - …
255
Rustoria.co - EU East Medium 255/ 300
Quick answers
from the figures on this pageMap and rules
What map is in play on Potterhead?
Generated by the game, the map on Potterhead is procedural.
What rules has Potterhead set, and what settings are in force?
Nothing in the name of Potterhead gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.
Server details
In what location does Potterhead sit?
Nothing about a region is published by Potterhead. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 46.149.81.1:28015.
On what Rust version does Potterhead operate?
On Windows, Potterhead is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Potterhead stay up, and how reliable is its uptime?
Right now Potterhead is offline, with its last appearance 18 hours ago. For the last 7 full days, 15 of 168 hours were online, giving 9% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipe days
How often does a wipe happen on Potterhead, and at what time?
With no fixed rhythm, Potterhead wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 3 days ago.
On Potterhead, what happens when wipe day arrives?
At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.
Lists and tags
How should you read the tags on Potterhead?
These are the tags Potterhead makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Potterhead appear in?
The Rust Data Lab lists that include Potterhead are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player counts
What position does Potterhead hold among Rust servers?
Potterhead sits at #6,981 for seven-day player hours, placing it in the top 31% of ranked servers.
How many players does Potterhead have at the moment?
No live signal from Potterhead right now, which was last seen 18 hours ago. The week's figures average 1 players and top out at 1. Peak time in the past 48 hours: 20:00 UTC, when the average was 1 players.
How to join
What is the way to join Potterhead?
In Rust, press F1 and enter client.connect 46.149.81.1:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.