Rust Data LabData lab · live
Live readings Servers11,803 Players71,182 Populated3,639 Fresh wipes · 3h205 Sampled every 5 min

Element card · group Community · atomic number 14,316, its rank

Local4

Offline 46.150.80.91:28015 checked 7d ago

Join the experiment
Atomic mass · players now 1/ 15 7% full Room to join
7-day average0peak 1
Rank · atomic number#14,316top 64%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct10 Oct13 Oct23 Oct26 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.8 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 10:35 UTC7d ago 1 – running 1
Wed 7 Oct, 15:10 UTC21d ago 1 – 14.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 522
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 522/ 550
  2. 2 Ru Rustoria.co - … 438
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 438/ 450
  3. 3 Ru Rusty Moose |E… 60
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 60/ 250
  4. 4 Ru Rustoria.co - … 66
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 66/ 250
  5. 5 Ru Rustafied.com … 53
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 53/ 100
  6. 6 Ru Rustoria.co - … 164
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 164/ 200

Quick answers

from the figures on this page

Map and rules

What rules has Local4 set, and what settings are in force?

No gather rate appears in the name of Local4. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

In what location does Local4 sit?

There is no region on record for Local4. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 46.150.80.91:28015.

On what Rust version does Local4 operate?

On Windows, Local4 is running Rust network protocol 2634 and build 166494. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Local4 for staying online?

Right now Local4 is offline, with its last appearance 7 days 2 hours ago. For the last 7 full days, 1 of 168 hours were online, giving 1% uptime. On 7 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Local4?

Too few wipes are on record for Local4 to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 7 days 2 hours ago the current world was made.

How does Local4 look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Tags, lists

How should you read the tags on Local4?

These are the tags Local4 makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): It has 15 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Local4 appear in?

The Rust Data Lab lists that include Local4 are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does Local4 hold among Rust servers?

Player hours over the last week put Local4 at #14,316, inside the top 64% of ranked servers.

How full is Local4 right now?

The last recorded sighting of Local4 was 7 days 2 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.

Connection

How can you connect to Local4?

In Rust, press F1 and enter client.connect 46.150.80.91:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp15
Max players It has 15 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166494
Build It runs build 166494.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.