Element card · group Vanilla · atomic number 15,247, its rank
240_FPS [RU]
Offline EU 46.174.48.13:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:37 UTC, in 1d 15h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 15hThu 29 Oct, 18:37 UTC
- 8d 16hThu 5 Nov, 19:00 UTCFW
- 15d 15hThu 12 Nov, 18:37 UTC
- 22d 15hThu 19 Nov, 18:37 UTC
- 29d 15hThu 26 Nov, 18:37 UTC
- 36d 16hThu 3 Dec, 19:00 UTCFW
- 43d 15hThu 10 Dec, 18:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:37 UTC FW26d ago | 2 | – | running | 1 |
| Fri 25 Sep, 07:50 UTC32d ago | 4 | halved by day 5 | 6.4 days | 1 |
| Fri 18 Sep, 11:51 UTC39d ago | 4 | halved by day 4 | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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- 6 Ma Magic Rust — M… 24
Quick answers
from the figures on this pageSettings and map
What map is in play on 240_FPS [RU]?
The map on 240_FPS [RU] is procedural at size 4,500 with seed 782583436, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is 240_FPS [RU] configured, and what rules apply?
Nothing in the name of 240_FPS [RU] gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Oxide plugins are running on it. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does 240_FPS [RU] sit?
240_FPS [RU] gives Europe as its location, using the EU tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 46.174.48.13:28015.
What Rust version does 240_FPS [RU] currently run?
Rust network protocol 2634 and build 167398 on Linux is what 240_FPS [RU] uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is 240_FPS [RU] for staying online?
240_FPS [RU] is not online at the moment; the last sighting was 13 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 15 September 2026.
Wipes and resets
When does 240_FPS [RU] wipe, and how often?
Following the tag is the best the prediction can do for 240_FPS [RU], whose record holds too few wipes to confirm its schedule. The wipe after this one is due on Thursday 29 October at 18:37 UTC. The world it is running now dates from 26 days 8 hours ago. Weekly wipes are what its tags advertise.
What does a typical wipe day on 240_FPS [RU] involve?
Recent wipes on average reached 3 players at their busiest. The latest wipe's peak fell 1 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 4.5 when it didn't hold.
Where it appears
How should you read the tags on 240_FPS [RU]?
The game's server browser reads the tags 240_FPS [RU] publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): It runs build 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes happen once a week; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): Plugins run through Oxide (uMod); EU (Europe): In the browser it sits under Europe. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does 240_FPS [RU] come up?
The Rust Data Lab lists that include 240_FPS [RU] are: EU Rust servers, measured, Rust community servers, measured and Vanilla Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player counts
How does 240_FPS [RU] compare with other servers in the rankings?
Player hours for the past seven days give 240_FPS [RU] #15,247, #2,571 in Europe, and a place in the top 70% of ranked servers.
How many players does 240_FPS [RU] have at the moment?
240_FPS [RU] is offline at the moment; the last sighting was 13 days 11 hours ago.
How to join
What steps get you onto 240_FPS [RU]?
You can connect by pressing F1 in Rust and entering client.connect 46.174.48.13:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.