Rust Data LabData lab · live
Live readings Servers11,806 Players72,381 Populated3,700 Fresh wipes · 3h114 Sampled every 5 min

Element card · group Modded · atomic number 11,262, its rank

Development server

Offline 46.205.221.244:28015 checked 6h ago

quad moddedoxidesoftcore
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,262top 51%
Last wipe22h agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75122:0023:0000:0012:0013:0014:00Wiped Tue 27 Oct, 22:42 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct

Top 51% of all ranked servers, and #535 of the quad servers (top 65%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 No Noobs 4 Real |… 4
    Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average 4/ 100
  2. 2 As Asgard 2服 … 0
    Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average 0/ 233
  3. 3 So [EA] Softcore 1 27
    [EA] Softcore 1 quad · monthly · 67 on average 27/ 350
  4. 4 Fa [US] Facepunch… 49
    [US] Facepunch Softcore 2 NA · quad · monthly · 60 on average 49/ 300
  5. 5 Re Reddit.com/r/P… 9
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 35 on average 9/ 150
  6. 6 Ru Rusty Sporks P… 6
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average 6/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Development server?

A procedural map runs on Development server, generated by the game.

What rules has Development server set, and what settings are in force?

No gather rate appears in the name of Development server. The group cap is 4 players (quad). softcore is the game mode, Facepunch's softer mode: part of your loot stays with you. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

In what location does Development server sit?

Nothing about a region is published by Development server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 46.205.221.244:28015.

On what Rust version does Development server operate?

Rust network protocol 2635 and build 168909 on Windows is what Development server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Development server stay online?

Currently offline, Development server was last seen 6 hours ago. On 27 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on Development server?

The record holds too few of Development server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 hours ago.

Lists and tags

What should you understand from the tags Development server carries?

gmsoftcore (Game mode): An easier ruleset, softcore; mp2 (Max players): Player slots: 2; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Development server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Development server come up?

The Rust Data Lab lists that include Development server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 24 hours.

Player numbers

Against other Rust servers, where does Development server place?

The seven-day player-hours table has Development server at #11,262, in the top 51% of ranked servers. In the quad category it ranks #535.

How full is Development server right now?

No live signal from Development server right now, which was last seen 6 hours ago. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 00:00 UTC, when the average was 1 players.

Connection

How can you connect to Development server?

You can connect by pressing F1 in Rust and entering client.connect 46.205.221.244:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp2
Max players Player slots: 2.
ts4
Group limit No team may exceed 4.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.