Rust Data LabData lab · live
Live readings Servers11,620 Players40,450 Populated3,014 Fresh wipes · 3h92 Sampled every 5 min

Element card · group Modded · atomic number 14,794, its rank

Development server

Offline 46.205.221.3:28015 checked 32d ago

quad moddedoxidesoftcore
Join the experiment
Atomic mass · players now 1/ 2 50% full Room to join
7-day average0peak –
Rank · atomic number#14,794top 64%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 64% of all ranked servers, and #617 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 No Noobs 4 Real |… 0
    Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 2 on average 0/ 100
  2. 2 As Asgard 2服 … 1
    Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average 1/ 233
  3. 3 So [EA] Softcore 1 58
    [EA] Softcore 1 quad · monthly · 68 on average 58/ 350
  4. 4 Fa [US] Facepunch… 28
    [US] Facepunch Softcore 2 NA · quad · monthly · 61 on average 28/ 300
  5. 5 Re Reddit.com/r/P… 37
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 36 on average 37/ 150
  6. 6 Ru Rusty Sporks P… 4
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 12 on average 4/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Development server?

A procedural map runs on Development server, generated by the game.

What settings and rules apply on Development server?

No gather rate appears in the name of Development server. A group can hold 4 players at most (quad). softcore is the game mode, Facepunch's softer mode: part of your loot stays with you. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Development server sit?

Nothing about a region is published by Development server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 46.205.221.3:28015 is the address it uses.

Which Rust version is Development server on?

On Windows, Development server is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Development server stay up, and how reliable is its uptime?

Currently offline, Development server was last seen 32 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 25 September 2026.

Wipes and resets

How often does a wipe happen on Development server, and at what time?

The record holds too few of Development server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 32 days 18 hours ago.

Tags, lists

Which meanings sit behind the tags on Development server?

The game's server browser reads the tags Development server publishes, which are gmsoftcore (Game mode): The rules are softcore, which is easier; mp2 (Max players): Player slots: 2; ts4 (Group limit): The team limit is 4; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Development server appear in?

These themed Rust Data Lab lists carry Development server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population

What position does Development server hold among Rust servers?

Player hours over the last week put Development server at #14,794, inside the top 64% of ranked servers. The quad ranking puts it at #617.

What does the current player count on Development server tell you?

The last recorded sighting of Development server was 32 days 16 hours ago, and it is offline now.

Connection

What is the way to join Development server?

Open the console with F1 in Rust and type client.connect 46.205.221.3:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcore
Game mode The rules are softcore, which is easier.
mp2
Max players Player slots: 2.
ts4
Group limit The team limit is 4.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.