Element card · group Community · atomic number 13,249, its rank
nameserver1
Offline 46.39.51.120:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on nameserver1?
A procedural map runs on nameserver1, generated by the game.
What rules has nameserver1 set, and what settings are in force?
Nothing in the name of nameserver1 gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server details
In what location does nameserver1 sit?
Nothing about a region is published by nameserver1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 46.39.51.120:28015.
Which Rust version is nameserver1 on?
On Windows, nameserver1 is running Rust network protocol 2633 and build 164530. The protocol must match for you to join; Steam will update your game.
Does nameserver1 stay up, and how reliable is its uptime?
nameserver1 is not online at the moment; the last sighting was 39 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.
Wipes and resets
When does nameserver1 wipe, and how often?
nameserver1's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 41 days 6 hours ago the current world was made.
Lists and tags
What should you understand from the tags nameserver1 carries?
These are the tags nameserver1 makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): Player slots: 2; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): The game build is 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does nameserver1 appear in?
You will find nameserver1 on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How does nameserver1 compare with other servers in the rankings?
nameserver1 sits at #13,249 for seven-day player hours, placing it in the top – of ranked servers.
How many players does nameserver1 have at the moment?
No live signal from nameserver1 right now, which was last seen 39 days 21 hours ago.
How to join
How can you connect to nameserver1?
You can connect by pressing F1 in Rust and entering client.connect 46.39.51.120:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.