Element card · group Community · atomic number 15,441, its rank
Direct Protocol | Loopback Development
Offline 47.194.150.81:28035 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:19 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
556
Rusty Moose |EU Mondays| 556/ 550
-
2
Ru
Rustoria.co - …
424
Rustoria.co - EU East Long 424/ 450
-
3
Ru
Rusty Moose |E…
71
Rusty Moose |EU Main| 71/ 250
-
4
Ru
Rustoria.co - …
66
Rustoria.co - EU Main 66/ 250
-
5
Ru
Rustafied.com …
53
Rustafied.com - EU Friday 53/ 100
-
6
Ru
Rustoria.co - …
185
Rustoria.co - EU East Medium 185/ 200
Quick answers
from the figures on this pageServer setup
What map is in play on Direct Protocol | Loopback Development?
Generated by the game, the map on Direct Protocol | Loopback Development is procedural.
How is Direct Protocol | Loopback Development configured, and what rules apply?
No gather rate appears in the name of Direct Protocol | Loopback Development. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. Anti-cheat is off: Valve's VAC.
Server facts
What region hosts Direct Protocol | Loopback Development?
No region is published by Direct Protocol | Loopback Development. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 47.194.150.81:28035 is the address it uses.
What Rust version does Direct Protocol | Loopback Development currently run?
Rust network protocol 2634 and build 166652 on Windows is what Direct Protocol | Loopback Development uses. The protocol must match for you to join; Steam will update your game.
Does Direct Protocol | Loopback Development stay up, and how reliable is its uptime?
Right now Direct Protocol | Loopback Development is offline, with its last appearance 16 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 12 October 2026.
Wipe schedule
How often does a wipe happen on Direct Protocol | Loopback Development, and at what time?
Direct Protocol | Loopback Development's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 16 days 23 hours ago the current world was made.
What does a typical wipe day on Direct Protocol | Loopback Development involve?
Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began.
Where it appears
Which meanings sit behind the tags on Direct Protocol | Loopback Development?
gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): 4 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list Direct Protocol | Loopback Development publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Direct Protocol | Loopback Development appear in?
These themed Rust Data Lab lists carry Direct Protocol | Loopback Development: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Direct Protocol | Loopback Development place?
The seven-day player-hours table has Direct Protocol | Loopback Development at #15,441, in the top 71% of ranked servers.
What does the current player count on Direct Protocol | Loopback Development tell you?
The last recorded sighting of Direct Protocol | Loopback Development was 16 days 13 hours ago, and it is offline now.
Connection
How can you connect to Direct Protocol | Loopback Development?
You can connect by pressing F1 in Rust and entering client.connect 47.194.150.81:28035, or by pressing Launch Rust here, which starts the game through Steam and joins for you.