Rust Data LabData lab · live
Live readings Servers11,624 Players42,066 Populated3,050 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Community · atomic number 16,709, its rank

My Rust server | Powered by AMP

Offline 47.204.8.89:28015 checked 27d ago

Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#16,709top 70%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct2 Oct3 Oct5 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 379
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 535 on average 379/ 350
  2. 2 Ru Rustoria.co - … 19
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 320 on average 19/ 250
  3. 3 Ru Rusty Moose |E… 27
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 319 on average 27/ 250
  4. 4 Ru Rustoria.co - … 198
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 198/ 225
  5. 5 Ru Rustoria.co - … 98
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average 98/ 225
  6. 6 Ru Rustafied.com … 37
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 37/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on My Rust server | Powered by AMP?

The map on My Rust server | Powered by AMP is procedural, made by the game.

What settings and rules apply on My Rust server | Powered by AMP?

No gather rate appears in the name of My Rust server | Powered by AMP. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

What region hosts My Rust server | Powered by AMP?

There is no region on record for My Rust server | Powered by AMP. Rust Data Lab shows a server's stated location, not a verified position of the machine. 47.204.8.89:28015 is the address it uses.

On what Rust version does My Rust server | Powered by AMP operate?

Rust network protocol 2633 and build 165217 on Linux is what My Rust server | Powered by AMP uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does My Rust server | Powered by AMP stay online?

Currently offline, My Rust server | Powered by AMP was last seen 27 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 1 October 2026.

Wipe days

What is the wiping pattern on My Rust server | Powered by AMP?

The record holds too few of My Rust server | Powered by AMP's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 27 days 7 hours ago the current world was made.

Lists and tags

What should you understand from the tags My Rust server | Powered by AMP carries?

These are the tags My Rust server | Powered by AMP makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does My Rust server | Powered by AMP appear in?

You will find My Rust server | Powered by AMP on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does My Rust server | Powered by AMP hold among Rust servers?

My Rust server | Powered by AMP sits at #16,709 for seven-day player hours, placing it in the top 70% of ranked servers.

How many players does My Rust server | Powered by AMP have at the moment?

No live signal from My Rust server | Powered by AMP right now, which was last seen 27 days 7 hours ago.

Getting on

What is the way to join My Rust server | Powered by AMP?

In Rust, press F1 and enter client.connect 47.204.8.89:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build The game build is 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.