Rust Data LabData lab · live
Live readings Servers11,605 Players35,310 Populated2,870 Fresh wipes · 3h58 Sampled every 5 min

Element card · group Modded · atomic number 12,061, its rank

Cybers Private Test Server

Online NA 47.28.14.230:28015 checked 7m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,061top 54% · #1371 in NA
Last wipe20h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75105:0014:0023:0008:0017:0002:00Wiped Tue 27 Oct, 07:07 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
02040608005:0014:0023:0008:0017:0002:00Wiped Tue 27 Oct, 07:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 54% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 07:07 UTC20h ago – – running 1
Fri 2 Oct, 14:46 UTC25d ago 1 halved by day 3 24.7 days 0
Fri 2 Oct, 00:24 UTC26d ago 1 – 0.6 days 1
Thu 1 Oct, 18:10 UTC FW26d ago 2 – 0.3 days 0
Thu 24 Sep, 01:31 UTC34d ago 1 halved by day 2 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Cybers Private Test Server?

The map on Cybers Private Test Server is procedural at size 5,000 with seed 1, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Cybers Private Test Server?

No gather rate appears in the name of Cybers Private Test Server. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

What region hosts Cybers Private Test Server?

Cybers Private Test Server gives North America as its location, using the NA tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 47.28.14.230:28015.

On what Rust version does Cybers Private Test Server operate?

On Linux, Cybers Private Test Server is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Cybers Private Test Server stay up, and how reliable is its uptime?

Right now, Cybers Private Test Server is reachable. About 18 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 16 September 2026.

Is Cybers Private Test Server known for smooth running?

In the last 48 hours, it averaged 60 server fps, with a low of 51. The maximum entity count was 144,318, covering buildings, deployables and all else in the world. The highest memory usage was 3,630 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does Cybers Private Test Server wipe, and how often?

No next wipe can be predicted on Cybers Private Test Server: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 20 hours ago the current world was made.

What does a typical wipe day on Cybers Private Test Server involve?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 2.5 when it didn't hold.

Where it appears

Which meanings sit behind the tags on Cybers Private Test Server?

The game's server browser reads the tags Cybers Private Test Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): The server browser files it under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Cybers Private Test Server appear in?

The Rust Data Lab lists that include Cybers Private Test Server are: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

How does Cybers Private Test Server compare with other servers in the rankings?

Cybers Private Test Server is #12,061 on seven-day player hours, #1,371 in North America, and in the top 54% of all ranked servers.

How many players does Cybers Private Test Server have at the moment?

Of 10 slots, 0 are taken on Cybers Private Test Server right now. Averaged over the past week: 0 players, peaking at 1. Peak time in the past 48 hours: 08:00 UTC, when the average was 1 players.

How to join

What steps get you onto Cybers Private Test Server?

Open the console with F1 in Rust and type client.connect 47.28.14.230:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.