Rust Data LabData lab · live
Live readings Servers11,810 Players75,437 Populated3,743 Fresh wipes · 3h107 Sampled every 5 min

Element card · group Community · atomic number 14,109, its rank

HH_TGMR_SKserver_20260721

Offline 49.109.127.175:28015 checked 42d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#14,109no region published
Last wipe50d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru Rusty Moose |E… 42
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  4. 4 Ru Rustoria.co - … 44
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  5. 5 Ru Rustafied.com … 119
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 119/ 200
  6. 6 Ru Rustoria.co - … 136
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 136/ 300

Quick answers

from the figures on this page

Server setup

What map is in play on HH_TGMR_SKserver_20260721?

A procedural map runs on HH_TGMR_SKserver_20260721, generated by the game.

How is HH_TGMR_SKserver_20260721 configured, and what rules apply?

No gather rate appears in the name of HH_TGMR_SKserver_20260721. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts HH_TGMR_SKserver_20260721?

No region is published by HH_TGMR_SKserver_20260721. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 49.109.127.175:28015 is the address it uses.

Which Rust version is HH_TGMR_SKserver_20260721 on?

On Windows, HH_TGMR_SKserver_20260721 is running Rust network protocol 2633 and build 163794. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does HH_TGMR_SKserver_20260721 stay online?

Currently offline, HH_TGMR_SKserver_20260721 was last seen 42 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 16 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on HH_TGMR_SKserver_20260721?

HH_TGMR_SKserver_20260721's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 50 days 19 hours ago.

Lists and tags

How should you read the tags on HH_TGMR_SKserver_20260721?

These are the tags HH_TGMR_SKserver_20260721 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does HH_TGMR_SKserver_20260721 come up?

You will find HH_TGMR_SKserver_20260721 on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does HH_TGMR_SKserver_20260721 compare with other servers in the rankings?

HH_TGMR_SKserver_20260721 sits at #14,109 for seven-day player hours, placing it in the top – of ranked servers.

How many players does HH_TGMR_SKserver_20260721 have at the moment?

HH_TGMR_SKserver_20260721 is offline at the moment; the last sighting was 42 days 5 hours ago.

Connection

How can you connect to HH_TGMR_SKserver_20260721?

You can connect by pressing F1 in Rust and entering client.connect 49.109.127.175:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players It has 1 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.