Rust Data LabData lab · live
Live readings Servers11,725 Players63,058 Populated3,296 Fresh wipes · 3h188 Sampled every 5 min

Element card · group Community · atomic number 15,262, its rank

DANGERZONE

Offline 49.188.138.11:28015 checked 1d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,262top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0003:0004:0006:0007:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020001:0003:0004:0006:0007:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Fri 16 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 06:23 UTC13d ago 1 – running 0
Fri 2 Oct, 00:21 UTC27d ago 1 halved by day 4 14.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 99
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 495 on average 99/ 250
  2. 2 Ru Rustoria.co - … 125
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 125/ 200
  3. 3 Ru Rusty Moose |E… 444
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 444/ 575
  4. 4 Ru Rustafied.com … 25
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 25/ 100
  5. 5 Ru Rustoria.co - … 520
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 520/ 650
  6. 6 Ru Rustoria.co - … 426
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 426/ 525

Quick answers

from the figures on this page

Server setup

What map is in play on DANGERZONE?

DANGERZONE runs a procedural map of size 4,000 with seed 1630865942; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is DANGERZONE configured, and what rules apply?

Nothing in the name of DANGERZONE gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

What region hosts DANGERZONE?

No region is published by DANGERZONE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 49.188.138.11:28015.

What Rust version does DANGERZONE currently run?

Rust network protocol 2634 and build 167781 on Windows is what DANGERZONE uses. The protocol must match for you to join; Steam will update your game.

How reliably does DANGERZONE stay online?

Right now DANGERZONE is offline, with its last appearance 38 hours ago. The uptime it reports suggests it restarted roughly 12 days 2 hours ago. For the last 7 full days, 130 of 168 hours were online, giving 77% uptime. It first appeared to Rust Data Lab on 30 September 2026.

Does DANGERZONE hold a steady performance?

The last 48 hours show an average of 119 server fps and a minimum of 99. The maximum entity count was 93,491, covering buildings, deployables and all else in the world. Memory use peaked at 4,545 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on DANGERZONE?

DANGERZONE's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 17 hours ago.

On DANGERZONE, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 1 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 4.

Where it appears

How should you read the tags on DANGERZONE?

These are the tags DANGERZONE makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does DANGERZONE appear in?

You will find DANGERZONE on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does DANGERZONE compare with other servers in the rankings?

Player hours over the last week put DANGERZONE at #15,262, inside the top 69% of ranked servers.

How full is DANGERZONE right now?

DANGERZONE is offline at the moment; the last sighting was 38 hours ago. The seven-day average for this server is 0 players.

Getting on

How can you connect to DANGERZONE?

In Rust, press F1 and enter client.connect 49.188.138.11:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.