Rust Data LabData lab · live
Live readings Servers11,710 Players67,217 Populated3,578 Fresh wipes · 3h108 Sampled every 5 min

Element card · group Community · atomic number 15,423, its rank

Nemesis No-EAC

Offline 5.175.201.183:28015 checked 6d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,423top 69%
Last wipe51d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 656
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average 656/ 675
  2. 2 Ru Rustoria.co - … 439
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 439/ 425
  3. 3 Ru Rustoria.co - … 44
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average 44/ 250
  4. 4 Ru Rusty Moose |E… 47
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average 47/ 250
  5. 5 Ru Rustoria.co - … 179
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average 179/ 200
  6. 6 Ru Rustafied.com … 108
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average 108/ 125

Quick answers

from the figures on this page

Settings and map

What map is in play on Nemesis No-EAC?

The map on Nemesis No-EAC is procedural at size 1,500 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Nemesis No-EAC?

Nothing in the name of Nemesis No-EAC gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. The VAC anti-cheat from Valve is disabled.

About the server

Which location is Nemesis No-EAC based in?

There is no region on record for Nemesis No-EAC. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 5.175.201.183:28015.

What Rust version does Nemesis No-EAC currently run?

Rust network protocol 2633 and build 163207 on Linux is what Nemesis No-EAC uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Nemesis No-EAC stay online?

Right now Nemesis No-EAC is offline, with its last appearance 6 days 15 hours ago. It was online for 21 of 168 hours in the last 7 full days, which is 12% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipes and resets

When does Nemesis No-EAC wipe, and how often?

The record holds too few of Nemesis No-EAC's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 51 days 18 hours ago.

Where it appears

What should you understand from the tags Nemesis No-EAC carries?

The game's server browser reads the tags Nemesis No-EAC publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Nemesis No-EAC come up?

You will find Nemesis No-EAC on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does Nemesis No-EAC compare with other servers in the rankings?

Player hours over the last week put Nemesis No-EAC at #15,423, inside the top 69% of ranked servers.

What does the current player count on Nemesis No-EAC tell you?

Nemesis No-EAC is offline at the moment; the last sighting was 6 days 15 hours ago. Over seven days the mean player count is 0.

Connection

What steps get you onto Nemesis No-EAC?

In Rust, press F1 and enter client.connect 5.175.201.183:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163207
Build The game build is 163207.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.