Element card · group Community · atomic number 14,848, its rank
Test Server
Offline 5.186.52.179:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What settings and rules apply on Test Server?
Nothing in the name of Test Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts Test Server?
No region is published by Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 5.186.52.179:28015.
What Rust version does Test Server currently run?
On Windows, Test Server is running Rust network protocol 2634 and build 166493. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Test Server for staying online?
Right now Test Server is offline, with its last appearance 27 days 23 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 1 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on Test Server?
The record holds too few of Test Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 28 days ago.
Where it appears
What should you understand from the tags Test Server carries?
The game's server browser reads the tags Test Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166493 (Build): Build number: 166493; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Test Server appear in?
You will find Test Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How does Test Server compare with other servers in the rankings?
The seven-day player-hours table has Test Server at #14,848, in the top 63% of ranked servers.
What does the current player count on Test Server tell you?
No live signal from Test Server right now, which was last seen 27 days 23 hours ago.
Connection
How can you connect to Test Server?
In Rust, press F1 and enter client.connect 5.186.52.179:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.