Rust Data LabData lab · live
Live readings Servers11,721 Players48,587 Populated3,224 Fresh wipes · 3h110 Sampled every 5 min

Element card · group Community · atomic number 14,620, its rank

RED SUNRISE | CLASSIC VANILLA | PVE

Offline 5.240.70.124:28015 checked 23d ago

quad softcore
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak –
Rank · atomic number#14,620top 65%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k29 Sep2 Oct4 Oct7 Oct9 Oct12 Oct

Top 65% of all ranked servers, and #624 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 17:23 UTC24d ago 1 – running 1
Sat 3 Oct, 11:36 UTC25d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 So [EA] Softcore 1 14
    [EA] Softcore 1 quad · monthly · 67 on average 14/ 350
  2. 2 Fa [US] Facepunch… 84
    [US] Facepunch Softcore 2 NA · quad · monthly · 59 on average 84/ 300
  3. 3 Re Reddit.com/r/P… 21
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 34 on average 21/ 150
  4. 4 Ru Rusty Sporks P… 15
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average 15/ 100
  5. 5 日新 [红牛五倍]10.28日|新… 10
    [红牛五倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average 10/ 200
  6. 6 日新 [红果十倍]10.29日|新… 10
    [红果十倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average 10/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on RED SUNRISE | CLASSIC VANILLA | PVE?

RED SUNRISE | CLASSIC VANILLA | PVE runs a procedural map of size 2,500 with seed 1234; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is RED SUNRISE | CLASSIC VANILLA | PVE configured, and what rules apply?

No gather rate appears in the name of RED SUNRISE | CLASSIC VANILLA | PVE. You get up to 4 players per group (quad). Play runs as softcore, Facepunch's softer mode: part of your loot stays with you. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

Which location is RED SUNRISE | CLASSIC VANILLA | PVE based in?

Nothing about a region is published by RED SUNRISE | CLASSIC VANILLA | PVE. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 5.240.70.124:28015.

What Rust version does RED SUNRISE | CLASSIC VANILLA | PVE currently run?

Rust network protocol 2634 and build 166652 on Windows is what RED SUNRISE | CLASSIC VANILLA | PVE uses. The protocol must match for you to join; Steam will update your game.

Does RED SUNRISE | CLASSIC VANILLA | PVE stay up, and how reliable is its uptime?

RED SUNRISE | CLASSIC VANILLA | PVE is not online at the moment; the last sighting was 23 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 29 September 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on RED SUNRISE | CLASSIC VANILLA | PVE, and at what time?

RED SUNRISE | CLASSIC VANILLA | PVE's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 6 hours ago.

On RED SUNRISE | CLASSIC VANILLA | PVE, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

Which meanings sit behind the tags on RED SUNRISE | CLASSIC VANILLA | PVE?

These are the tags RED SUNRISE | CLASSIC VANILLA | PVE makes public for the server browser to read: gmsoftcore (Game mode): The rules are softcore, which is easier; mp30 (Max players): It has 30 slots; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): Build number: 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RED SUNRISE | CLASSIC VANILLA | PVE appear in?

These themed Rust Data Lab lists carry RED SUNRISE | CLASSIC VANILLA | PVE: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Player numbers

How does RED SUNRISE | CLASSIC VANILLA | PVE compare with other servers in the rankings?

The seven-day player-hours table has RED SUNRISE | CLASSIC VANILLA | PVE at #14,620, in the top 65% of ranked servers. Within quad, its rank is #624.

How many players does RED SUNRISE | CLASSIC VANILLA | PVE have at the moment?

The last recorded sighting of RED SUNRISE | CLASSIC VANILLA | PVE was 23 days 15 hours ago, and it is offline now.

Connection

What steps get you onto RED SUNRISE | CLASSIC VANILLA | PVE?

Open the console with F1 in Rust and type client.connect 5.240.70.124:28015. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/bP3qJbj99J.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4

Game

gmsoftcore
Game mode The rules are softcore, which is easier.
mp30
Max players It has 30 slots.
ts4
Group limit Teams cap at 4 players.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build Build number: 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.