Rust Data LabData lab · live
Live readings Servers11,617 Players40,309 Populated2,963 Fresh wipes · 3h87 Sampled every 5 min

Element card · group Modded · atomic number 7,768, its rank

[GER | PvP] Rust DEV Server

Offline 5.252.100.174:27022 checked 6h ago

trio moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak 2
Rank · atomic number#7,768top 35%
Last wipe6h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75108:0009:0000:0023:0000:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040008:0009:0000:0023:0000:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers, and #414 of the trio servers (top 66%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak8players, last three wipes
crowd held0%else halves by day 6

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 20 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 00:05 UTC7h ago – – running 1
Wed 28 Oct, 00:25 UTC1d ago – – – 0
Sat 3 Oct, 14:06 UTC25d ago 8 halved by day 6 24.4 days 4
Thu 1 Oct, 15:55 UTC27d ago 9 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustSpain.com … 20
    RustSpain.com | EU Trio Mondays EU · trio · weekly · 64 on average 20/ 200
  2. 2 Ru 404 RUST SOLO/… 19
    404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10 EU · trio · monthly · 16 on average 19/ 550
  3. 3 Ru 404 RUST SOLO/… 17
    404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10 EU · trio · monthly · 15 on average 17/ 550
  4. 4 Ru 404 RUST SOLO/… 1
    404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 EU · trio · monthly · 15 on average 1/ 550
  5. 5 Ru 404 RUST SOLO/… 8
    404 RUST SOLO/DUO/TRIO | ПН | ДЛЯ НОВИЧКОВ 26.10 EU · trio · monthly · 11 on average 8/ 550
  6. 6 Ru 404 RUST SOLO/… 17
    404 RUST SOLO/DUO/TRIO | СР | ДЛЯ НОВИЧКОВ 28.10 EU · trio · monthly · 10 on average 17/ 550

Quick answers

from the figures on this page

Settings and map

What map is in play on [GER | PvP] Rust DEV Server?

A procedural map of size 3,900 with seed 2082 runs on [GER | PvP] Rust DEV Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on [GER | PvP] Rust DEV Server?

No gather rate appears in the name of [GER | PvP] Rust DEV Server. The group cap is 3 players (trio). Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

What region hosts [GER | PvP] Rust DEV Server?

No region tag is published by [GER | PvP] Rust DEV Server; its name, though, points to Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 5.252.100.174:27022.

What Rust version does [GER | PvP] Rust DEV Server currently run?

On Linux, [GER | PvP] Rust DEV Server is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is [GER | PvP] Rust DEV Server for staying online?

Currently offline, [GER | PvP] Rust DEV Server was last seen 6 hours ago. The uptime it reports suggests it restarted roughly 13 minutes ago. For the last 7 full days, 133 of 168 hours were online, giving 79% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does [GER | PvP] Rust DEV Server perform?

In the last 48 hours, it averaged 200 server fps, with a low of 151. The entity count reached 145,276, including buildings, deployables and all other world items. The highest memory usage was 3,418 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on [GER | PvP] Rust DEV Server, and at what time?

With no fixed rhythm, [GER | PvP] Rust DEV Server wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 6 hours ago the current world was made.

What does a typical wipe day on [GER | PvP] Rust DEV Server involve?

At their busiest, recent wipes averaged 8 players. 20 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 6 when it didn't hold.

Lists and tags

How should you read the tags on [GER | PvP] Rust DEV Server?

The game's server browser reads the tags [GER | PvP] Rust DEV Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts3 (Group limit): The team limit is 3; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [GER | PvP] Rust DEV Server come up?

You will find [GER | PvP] Rust DEV Server on the following Rust Data Lab lists: EU Rust servers, measured, Modded Rust servers, measured and Trio Rust servers, measured live. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 24 hours.

Population

Against other Rust servers, where does [GER | PvP] Rust DEV Server place?

The seven-day player-hours table has [GER | PvP] Rust DEV Server at #7,768, in the top 35% of ranked servers. Within trio, its rank is #414.

How full is [GER | PvP] Rust DEV Server right now?

[GER | PvP] Rust DEV Server is offline at the moment; the last sighting was 6 hours ago. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 01:00 UTC, when the average was 1 players.

Connection

What steps get you onto [GER | PvP] Rust DEV Server?

You can connect by pressing F1 in Rust and entering client.connect 5.252.100.174:27022, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts3
Group limit The team limit is 3.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.