Rust Data LabData lab · live
Live readings Servers11,819 Players71,592 Populated3,741 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Modded · atomic number 14,265, its rank

RustTime | Moscow X2 02.10

Online 5.35.96.35:31008 checked 14m ago

2x moddedcarbon
Join the experiment
Atomic mass · players now 0/ 244 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,265top 64%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak12players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Sat 10 OctFri 2 OctFri 2 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 11:01 UTC17d ago 5 – running 1
Fri 2 Oct, 14:19 UTC25d ago 15 halved by day 3 7.9 days 0
Fri 2 Oct, 05:09 UTC25d ago 15 – 0.4 days 0
Fri 25 Sep, 14:23 UTC32d ago 9 held half 6.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 2X … 628
    Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 710 on average 628/ 750
  2. 2 Vi Vital Rust - E… 495
    Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 532 on average 495/ 550
  3. 3 At Atlas - US 2X … 205
    Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 343 on average 205/ 250
  4. 4 Ma Magic Rust #18… 19
    Magic Rust #18 — Vanilla 2x | Pyccкий EU · groups of 150+ · 2x · weekly · 322 on average 19/ 100
  5. 5 Eu EU RENEGADE 2x… 227
    EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 319 on average 227/ 280
  6. 6 Vi Vitality - EU … 136
    Vitality - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 294 on average 136/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on RustTime | Moscow X2 02.10?

RustTime | Moscow X2 02.10 runs a procedural map of size 3,500 with seed 347556993; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on RustTime | Moscow X2 02.10?

RustTime | Moscow X2 02.10 carries a 2x gather rate, as its name states. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

Server facts

Which location is RustTime | Moscow X2 02.10 based in?

No region is published by RustTime | Moscow X2 02.10. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 5.35.96.35:31008.

Which Rust version is RustTime | Moscow X2 02.10 on?

On Linux, RustTime | Moscow X2 02.10 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does RustTime | Moscow X2 02.10 stay online?

Right now, RustTime | Moscow X2 02.10 is reachable. According to the uptime it reports, the last restart was about 15 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is RustTime | Moscow X2 02.10 known for smooth running?

Server fps averaged 164 over the last 48 hours, with 98 as the lowest. Buildings, deployables and everything else in the world added up to as many as 69,913 entities. Memory use peaked at 3,006 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

When does RustTime | Moscow X2 02.10 wipe, and how often?

There is no next wipe to predict for RustTime | Moscow X2 02.10, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 17 days 10 hours ago.

What does a typical wipe day on RustTime | Moscow X2 02.10 involve?

Averaged across its recent wipes, the busiest point drew 12 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 50% of its recent wipes. In the other cases, half the peak was lost by day 3.

Lists and tags

Which meanings sit behind the tags on RustTime | Moscow X2 02.10?

These are the tags RustTime | Moscow X2 02.10 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp244 (Max players): It has 244 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RustTime | Moscow X2 02.10 appear in?

The Rust Data Lab lists that include RustTime | Moscow X2 02.10 are: 2x gather rate servers and Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

Population

Against other Rust servers, where does RustTime | Moscow X2 02.10 place?

The seven-day player-hours table has RustTime | Moscow X2 02.10 at #14,265, in the top 64% of ranked servers.

How full is RustTime | Moscow X2 02.10 right now?

RustTime | Moscow X2 02.10 currently shows 0 players across 244 slots. Averaged over the past week: 0 players, peaking at 1.

Getting on

What is the way to join RustTime | Moscow X2 02.10?

You can connect by pressing F1 in Rust and entering client.connect 5.35.96.35:31008, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://rusttimes.gamestores.app/.

Server tags

what each one means

Published as mp244,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp244
Max players It has 244 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.