Element card · group Community · atomic number 12,000, its rank
A Shockbyte Rust Server
Online 5.39.17.23:24320 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 13:05 UTC11h ago | – | – | running | 0 |
| Wed 28 Oct, 14:11 UTC1d ago | – | – | – | 1 |
| Mon 26 Oct, 14:25 UTC3d ago | 1 | held half | 2 days | 0 |
| Thu 15 Oct, 15:16 UTC14d ago | 1 | halved by day 3 | 11 days | 0 |
| Thu 8 Oct, 15:49 UTC21d ago | 1 | halved by day 1 | 7 days | 0 |
| Wed 30 Sep, 12:57 UTC29d ago | 1 | halved by day 1 | 8.1 days | 0 |
| Sun 20 Sep, 12:46 UTC39d ago | 1 | halved by day 1 | 10 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on A Shockbyte Rust Server?
A procedural map of size 1,500 with seed 50000 runs on A Shockbyte Rust Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has A Shockbyte Rust Server set, and what settings are in force?
No gather rate appears in the name of A Shockbyte Rust Server. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.
About the server
In what location does A Shockbyte Rust Server sit?
There is no region on record for A Shockbyte Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 5.39.17.23:24320 is the address it uses.
What Rust version does A Shockbyte Rust Server currently run?
On Linux, A Shockbyte Rust Server is running Rust network protocol 2636 and build 169641. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does A Shockbyte Rust Server stay online?
A Shockbyte Rust Server is live as of now. According to the uptime it reports, the last restart was about 9 hours ago. For the last 7 full days, 143 of 168 hours were online, giving 85% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Does A Shockbyte Rust Server hold a steady performance?
Server fps averaged 249 over the last 48 hours, with 209 as the lowest. The entity count reached 7,000, including buildings, deployables and all other world items. Up to 2,473 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
What is the wiping pattern on A Shockbyte Rust Server?
No next wipe can be predicted on A Shockbyte Rust Server: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 11 hours ago the current world was made.
How does A Shockbyte Rust Server look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 2 hours in. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.
Tags, lists
How should you read the tags on A Shockbyte Rust Server?
These are the tags A Shockbyte Rust Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): This uses the game's default: 8 per team; v2636 (Protocol): Protocol 2636 is required; join only if your game matches it; cs169641 (Build): The game build is 169641; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?
You will find A Shockbyte Rust Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
How does A Shockbyte Rust Server compare with other servers in the rankings?
A Shockbyte Rust Server sits at #12,000 for seven-day player hours, placing it in the top 54% of ranked servers.
How full is A Shockbyte Rust Server right now?
A Shockbyte Rust Server currently shows 0 players across 40 slots. The week's figures average 0 players and top out at 1. The busiest point in the last 48 hours came at 14:00 UTC, averaging 1 players.
Connection
What is the way to join A Shockbyte Rust Server?
You can connect by pressing F1 in Rust and entering client.connect 5.39.17.23:24320, or by pressing Launch Rust here, which starts the game through Steam and joins for you.