Rust Data LabData lab · live
Live readings Servers11,706 Players60,014 Populated3,275 Fresh wipes · 3h169 Sampled every 5 min

Element card · group Community · atomic number 12,000, its rank

A Shockbyte Rust Server

Online 5.39.17.23:24320 checked 11m ago

Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,000top 54%
Last wipe11h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75101:0010:0020:0005:0014:0023:00Wiped Wed 28 Oct, 14:11 UTCWIPEWiped Thu 29 Oct, 13:05 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
010020030040001:0010:0020:0005:0014:0023:00Wiped Wed 28 Oct, 14:11 UTCWIPEWiped Thu 29 Oct, 13:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held20%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:05 UTC11h ago – – running 0
Wed 28 Oct, 14:11 UTC1d ago – – – 1
Mon 26 Oct, 14:25 UTC3d ago 1 held half 2 days 0
Thu 15 Oct, 15:16 UTC14d ago 1 halved by day 3 11 days 0
Thu 8 Oct, 15:49 UTC21d ago 1 halved by day 1 7 days 0
Wed 30 Sep, 12:57 UTC29d ago 1 halved by day 1 8.1 days 0
Sun 20 Sep, 12:46 UTC39d ago 1 halved by day 1 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 84
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 495 on average 84/ 250
  2. 2 Ru Rustoria.co - … 115
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 115/ 200
  3. 3 Ru Rusty Moose |E… 397
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 397/ 450
  4. 4 Ru Rustafied.com … 21
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 21/ 100
  5. 5 Ru Rustoria.co - … 476
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 476/ 525
  6. 6 Ru Rustoria.co - … 362
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 362/ 425

Quick answers

from the figures on this page

Server setup

What map is in play on A Shockbyte Rust Server?

A procedural map of size 1,500 with seed 50000 runs on A Shockbyte Rust Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has A Shockbyte Rust Server set, and what settings are in force?

No gather rate appears in the name of A Shockbyte Rust Server. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

About the server

In what location does A Shockbyte Rust Server sit?

There is no region on record for A Shockbyte Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 5.39.17.23:24320 is the address it uses.

What Rust version does A Shockbyte Rust Server currently run?

On Linux, A Shockbyte Rust Server is running Rust network protocol 2636 and build 169641. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does A Shockbyte Rust Server stay online?

A Shockbyte Rust Server is live as of now. According to the uptime it reports, the last restart was about 9 hours ago. For the last 7 full days, 143 of 168 hours were online, giving 85% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does A Shockbyte Rust Server hold a steady performance?

Server fps averaged 249 over the last 48 hours, with 209 as the lowest. The entity count reached 7,000, including buildings, deployables and all other world items. Up to 2,473 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on A Shockbyte Rust Server?

No next wipe can be predicted on A Shockbyte Rust Server: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 11 hours ago the current world was made.

How does A Shockbyte Rust Server look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 2 hours in. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Tags, lists

How should you read the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): This uses the game's default: 8 per team; v2636 (Protocol): Protocol 2636 is required; join only if your game matches it; cs169641 (Build): The game build is 169641; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

You will find A Shockbyte Rust Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

How does A Shockbyte Rust Server compare with other servers in the rankings?

A Shockbyte Rust Server sits at #12,000 for seven-day player hours, placing it in the top 54% of ranked servers.

How full is A Shockbyte Rust Server right now?

A Shockbyte Rust Server currently shows 0 players across 40 slots. The week's figures average 0 players and top out at 1. The busiest point in the last 48 hours came at 14:00 UTC, averaging 1 players.

Connection

What is the way to join A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 5.39.17.23:24320, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2636,gmrust,cs169641,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts8
Group limit This uses the game's default: 8 per team.
v2636
Protocol Protocol 2636 is required; join only if your game matches it.
cs169641
Build The game build is 169641.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.