Rust Data LabData lab · live
Live readings Servers11,810 Players83,965 Populated3,630 Fresh wipes · 3h336 Sampled every 5 min

Element card · group Community · atomic number 15,207, its rank

A Shockbyte Rust Server

Offline 5.39.17.37:20476 checked 15d ago

Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,207top 71%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctWed 16 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 15:08 UTC27d ago 1 – running 0
Wed 16 Sep, 17:41 UTC43d ago 1 halved by day 1 15.9 days 0
Tue 15 Sep, 21:37 UTC44d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 187
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  2. 2 Ru Rustoria.co - … 261
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 261/ 300
  3. 3 Ru Rusty Moose |E… 695
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 695/ 800
  4. 4 Ru Rustafied.com … 41
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 41/ 100
  5. 5 Ru Rustoria.co - … 780
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 780/ 900
  6. 6 Ru Rustoria.co - … 635
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 635/ 725

Quick answers

from the figures on this page

Map and rules

What map is in play on A Shockbyte Rust Server?

A procedural map of size 3,000 with seed 2026 runs on A Shockbyte Rust Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is A Shockbyte Rust Server configured, and what rules apply?

No gather rate appears in the name of A Shockbyte Rust Server. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server details

Which location is A Shockbyte Rust Server based in?

There is no region on record for A Shockbyte Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 5.39.17.37:20476 is the address it uses.

What Rust version does A Shockbyte Rust Server currently run?

Rust network protocol 2634 and build 166586 on Linux is what A Shockbyte Rust Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does A Shockbyte Rust Server stay up, and how reliable is its uptime?

Currently offline, A Shockbyte Rust Server was last seen 15 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 15 September 2026.

Wipe days

How often does a wipe happen on A Shockbyte Rust Server, and at what time?

With no fixed rhythm, A Shockbyte Rust Server wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 6 hours ago.

On A Shockbyte Rust Server, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Lists and tags

What should you understand from the tags A Shockbyte Rust Server carries?

The game's server browser reads the tags A Shockbyte Rust Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): It has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does A Shockbyte Rust Server come up?

You will find A Shockbyte Rust Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does A Shockbyte Rust Server place?

Player hours over the last week put A Shockbyte Rust Server at #15,207, inside the top 71% of ranked servers.

What does the current player count on A Shockbyte Rust Server tell you?

No live signal from A Shockbyte Rust Server right now, which was last seen 15 days 16 hours ago.

Connection

What steps get you onto A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 5.39.17.37:20476, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players It has 40 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166586
Build The game build is 166586.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.