Rust Data LabData lab · live
Live readings Servers11,718 Players61,678 Populated3,282 Fresh wipes · 3h174 Sampled every 5 min

Element card · group Vanilla · atomic number 5,464, its rank

RR TEST

Online EU 5.42.211.127:35000 checked 9m ago

weekly wipes vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 2
Rank · atomic number#5,464top 25% · #1798 in EU
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5201:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:17 UTC11h ago – – – 1
Mon 26 Oct, 17:32 UTC3d ago – – – 0
Mon 26 Oct, 16:32 UTC3d ago – – – 0
Mon 26 Oct, 15:42 UTC3d ago – – – 0
Mon 26 Oct, 15:20 UTC3d ago – – – 0
Fri 23 Oct, 08:22 UTC6d ago 2 halved by day 1 3.3 days 0
Sat 10 Oct, 16:40 UTC19d ago – – – 0
Sat 10 Oct, 16:23 UTC19d ago – – – 0
Sat 10 Oct, 16:10 UTC19d ago 3+1 queue halved by day 2 12.7 days 0
Fri 2 Oct, 11:48 UTC27d ago 1+1 queue held half 8.2 days 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Ро РОССИЙСКИЙ ДЛЯ… 3
    РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 EU · groups of 8+ · weekly · 126 on average 3/ 300
  3. 3 Pi Pickle Rust EU… 48
    Pickle Rust EU Monthly EU · no group limit · 50 on average 48/ 100
  4. 4 Eu EU Hub 01 1
    EU Hub 01 EU · groups of 1000+ · 23 on average 1/ 3,300
  5. 5 Ru 404 RUST /ДЛЯ … 2
    404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 3 on average 2/ 300
  6. 6 Ru 404 RUST /ДЛЯ … 3
    404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 2 on average 3/ 300

Quick answers

from the figures on this page

Map and rules

What map is in play on RR TEST?

Custom map on RR TEST, size 4,350: the map file is published, so this page offers it for download.

How is RR TEST configured, and what rules apply?

The name of RR TEST carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server details

In what location does RR TEST sit?

The EU tag is how RR TEST lists itself, in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 5.42.211.127:35000.

On what Rust version does RR TEST operate?

Rust network protocol 2635 and build 168909 on Windows is what RR TEST uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does RR TEST stay online?

RR TEST is live as of now. According to the uptime it reports, the last restart was about 8 hours ago. It was online for 127 of 168 hours in the last 7 full days, which is 76% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does RR TEST hold a steady performance?

In the last 48 hours, it averaged 64 server fps, with a low of 41. The entity count reached 100,136, including buildings, deployables and all other world items. Memory use peaked at 3,767 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on RR TEST, and at what time?

A fresh world appears on RR TEST every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.

Tags, lists

What should you understand from the tags RR TEST carries?

These are the tags RR TEST makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon; EU (Europe): Europe is where the browser lists this server; rustmaps (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RR TEST come up?

These themed Rust Data Lab lists carry RR TEST: EU Rust servers, measured and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Population

How does RR TEST compare with other servers in the rankings?

Player hours for the past seven days give RR TEST #5,464, #1,798 in Europe, and a place in the top 25% of ranked servers.

How full is RR TEST right now?

The current count for RR TEST is 0 players. The week's figures average 0 players and top out at 2. Peak time in the past 48 hours: 13:00 UTC, when the average was 2 players.

Getting on

How can you connect to RR TEST?

In Rust, press F1 and enter client.connect 5.42.211.127:35000. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^w,^v,EU,gmrust,cs168909,ts8,rustmaps

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players It has 0 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly A wipe comes every week.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Region

EU
Europe Europe is where the browser lists this server.

Other

rustmaps
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.