Rust Data LabData lab · live
Live readings Servers11,811 Players72,496 Populated3,745 Fresh wipes · 3h142 Sampled every 5 min

Element card · group Community · atomic number 15,505, its rank

Kebab.Co

Offline 5.81.7.11:28015 checked 35d ago

Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,505top 67%
Last wipe35d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Sep23 Sep24 Sep26 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 22:57 UTC35d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 624
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 511 on average 624/ 700
  2. 2 Ru Rustoria.co - … 43
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average 43/ 250
  3. 3 Ru Rusty Moose |E… 85
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average 85/ 250
  4. 4 Ru Rustoria.co - … 347
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average 347/ 400
  5. 5 Ru Rustoria.co - … 154
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 154/ 200
  6. 6 Ru Rustafied.com … 137
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average 137/ 225

Quick answers

from the figures on this page

Settings and map

What map is in play on Kebab.Co?

A procedural map runs on Kebab.Co, generated by the game.

How is Kebab.Co configured, and what rules apply?

No gather rate appears in the name of Kebab.Co. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Kebab.Co sit?

Nothing about a region is published by Kebab.Co. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 5.81.7.11:28015.

Which Rust version is Kebab.Co on?

Rust network protocol 2633 and build 164530 on Linux is what Kebab.Co uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Kebab.Co stay up, and how reliable is its uptime?

Currently offline, Kebab.Co was last seen 35 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 21 September 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Kebab.Co?

Kebab.Co's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 35 days 22 hours ago the current world was made.

On Kebab.Co, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

What should you understand from the tags Kebab.Co carries?

These are the tags Kebab.Co makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): It has 40 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): It runs build 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Kebab.Co come up?

These themed Rust Data Lab lists carry Kebab.Co: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Kebab.Co place?

Kebab.Co sits at #15,505 for seven-day player hours, placing it in the top 67% of ranked servers.

How full is Kebab.Co right now?

The last recorded sighting of Kebab.Co was 35 days 18 hours ago, and it is offline now.

How to join

What steps get you onto Kebab.Co?

You can connect by pressing F1 in Rust and entering client.connect 5.81.7.11:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players It has 40 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs164530
Build It runs build 164530.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.