Rust Data LabData lab · live
Live readings Servers11,678 Players58,110 Populated3,414 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Modded · atomic number 4,195, its rank

ProRow

Offline 5.83.170.68:11400 checked 12h ago

quad moddedoxidesoftcore
Join the experiment
Atomic mass · players now 2/ 50 4% full Room to join
7-day average2peak 3
Rank · atomic number#4,195top 19%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5211:0014:0020:0014:0018:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304011:0014:0020:0014:0018:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 19% of all ranked servers, and #270 of the quad servers (top 33%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 14:41 UTC5d ago 3 – running 1
Mon 12 Oct, 15:39 UTC15d ago 1 held half 10 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 No Noobs 4 Real |… 1
    Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 2 on average 1/ 100
  2. 2 As Asgard 2服 … 1
    Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average 1/ 233
  3. 3 So [EA] Softcore 1 111
    [EA] Softcore 1 quad · monthly · 68 on average 111/ 350
  4. 4 Fa [US] Facepunch… 28
    [US] Facepunch Softcore 2 NA · quad · monthly · 61 on average 28/ 300
  5. 5 Re Reddit.com/r/P… 51
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 35 on average 51/ 150
  6. 6 Ru Rusty Sporks P… 0
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 12 on average 0/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on ProRow?

A procedural map of size 4,000 with seed 17391 runs on ProRow, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has ProRow set, and what settings are in force?

The name of ProRow carries no gather rate. You get up to 4 players per group (quad). softcore is the game mode, You keep some of what you collect, which makes this the easier mode. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

Which location is ProRow based in?

There is no region on record for ProRow. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 5.83.170.68:11400 is the address it uses.

Which Rust version is ProRow on?

Rust network protocol 2635 and build 168909 on Windows is what ProRow uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is ProRow for staying online?

ProRow is not online at the moment; the last sighting was 12 hours ago. According to the uptime it reports, the last restart was about 2 hours ago. It was online for 49 of 168 hours in the last 7 full days, which is 29% uptime. It first appeared to Rust Data Lab on 11 October 2026.

How well does ProRow perform?

In the last 48 hours, it averaged 30 server fps, with a low of 30. The maximum entity count was 94,421, covering buildings, deployables and all else in the world. Up to 2,299 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does ProRow wipe, and how often?

The record holds too few of ProRow's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 19 hours ago.

On ProRow, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 4 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Tags, lists

What should you understand from the tags ProRow carries?

These are the tags ProRow makes public for the server browser to read: gmsoftcore (Game mode): The rules are softcore, which is easier; mp50 (Max players): Player slots: 50; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does ProRow come up?

These themed Rust Data Lab lists carry ProRow: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

Player counts

What position does ProRow hold among Rust servers?

Player hours over the last week put ProRow at #4,195, inside the top 19% of ranked servers. Within quad, its rank is #270.

How many players does ProRow have at the moment?

The last recorded sighting of ProRow was 12 hours ago, and it is offline now. The week's figures average 2 players and top out at 3. The busiest point in the last 48 hours came at 12:00 UTC, averaging 2 players.

Getting on

How can you connect to ProRow?

Open the console with F1 in Rust and type client.connect 5.83.170.68:11400. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode The rules are softcore, which is easier.
mp50
Max players Player slots: 50.
ts4
Group limit Teams cap at 4 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.