Element card · group Community · atomic number 15,327, its rank
LinuxGSM
Online 50.123.67.134:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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4
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Quick answers
from the figures on this pageSettings and map
What map is in play on LinuxGSM?
A procedural map runs on LinuxGSM, generated by the game.
What rules has LinuxGSM set, and what settings are in force?
No gather rate appears in the name of LinuxGSM. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
Server details
In what location does LinuxGSM sit?
Nothing about a region is published by LinuxGSM. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 50.123.67.134:28015.
What Rust version does LinuxGSM currently run?
On Linux, LinuxGSM is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.
Does LinuxGSM stay up, and how reliable is its uptime?
Right now, LinuxGSM is reachable. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 19 October 2026.
Wipes and resets
How often does a wipe happen on LinuxGSM, and at what time?
The record holds too few of LinuxGSM's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 10 days 16 hours ago.
Lists and tags
How should you read the tags on LinuxGSM?
These are the tags LinuxGSM makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does LinuxGSM appear in?
You will find LinuxGSM on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does LinuxGSM hold among Rust servers?
Player hours over the last week put LinuxGSM at #15,327, inside the top 69% of ranked servers.
What does the current player count on LinuxGSM tell you?
Of 50 slots, 0 are taken on LinuxGSM right now. The seven-day average for this server is 0 players.
How to join
How can you connect to LinuxGSM?
You can connect by pressing F1 in Rust and entering client.connect 50.123.67.134:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.