Rust Data LabData lab · live
Live readings Servers11,617 Players34,993 Populated2,836 Fresh wipes · 3h74 Sampled every 5 min

Element card · group Community · atomic number 15,351, its rank

Local Rust Test Server

Offline 50.145.58.66:28015 checked 7d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,351top 69%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 194
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average 194/ 250
  2. 2 Ru Rustoria.co - … 176
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 176/ 200
  3. 3 Ru Rusty Moose |E… 15
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 15/ 250
  4. 4 Ru Rustoria.co - … 15
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average 15/ 250
  5. 5 Ru Rustafied.com … 16
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 16/ 100
  6. 6 Ru Rustoria.co - … 98
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 98/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Local Rust Test Server?

Generated by the game, the map on Local Rust Test Server is procedural.

How is Local Rust Test Server configured, and what rules apply?

No gather rate appears in the name of Local Rust Test Server. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is off: Valve's VAC.

Server details

What region hosts Local Rust Test Server?

There is no region on record for Local Rust Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 50.145.58.66:28015.

What Rust version does Local Rust Test Server currently run?

Rust network protocol 2634 and build 167781 on Windows is what Local Rust Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Local Rust Test Server stay online?

Currently offline, Local Rust Test Server was last seen 7 days 1 hours ago. It was online for 4 of 168 hours in the last 7 full days, which is 2% uptime. It first appeared to Rust Data Lab on 15 October 2026.

Wipe days

What is the wiping pattern on Local Rust Test Server?

Too few wipes are on record for Local Rust Test Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 3 hours ago.

Where it appears

What should you understand from the tags Local Rust Test Server carries?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list Local Rust Test Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Local Rust Test Server appear in?

The Rust Data Lab lists that include Local Rust Test Server are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does Local Rust Test Server compare with other servers in the rankings?

Player hours over the last week put Local Rust Test Server at #15,351, inside the top 69% of ranked servers.

What does the current player count on Local Rust Test Server tell you?

Local Rust Test Server is offline at the moment; the last sighting was 7 days 1 hours ago. Over seven days the mean player count is 0.

How to join

What steps get you onto Local Rust Test Server?

Open the console with F1 in Rust and type client.connect 50.145.58.66:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.