Rust Data LabData lab · live
Live readings Servers11,757 Players71,901 Populated3,470 Fresh wipes · 3h213 Sampled every 5 min

Element card · group Community · atomic number 15,290, its rank

ILGaming Rust

Online 50.34.44.21:40010 checked 7m ago

quad softcore
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,290top 69%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers, and #614 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 So [EA] Softcore 1 21
    [EA] Softcore 1 quad · monthly · 66 on average 21/ 350
  2. 2 Fa [US] Facepunch… 58
    [US] Facepunch Softcore 2 NA · quad · monthly · 58 on average 58/ 300
  3. 3 Re Reddit.com/r/P… 18
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average 18/ 150
  4. 4 Ru Rusty Sporks P… 6
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 10 on average 6/ 100
  5. 5 日新 [红牛五倍]10.29日|新… 7
    [红牛五倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average 7/ 200
  6. 6 日新 [红果十倍]10.30日|新… 7
    [红果十倍]10.30日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average 7/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on ILGaming Rust?

The map on ILGaming Rust is procedural at size 3,500 with seed 569563, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is ILGaming Rust configured, and what rules apply?

No gather rate appears in the name of ILGaming Rust. You get up to 4 players per group (quad). Play runs as softcore, The lighter of the game's two modes: part of your loot stays with you. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is ILGaming Rust based in?

There is no region on record for ILGaming Rust. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 50.34.44.21:40010.

Which Rust version is ILGaming Rust on?

On Linux, ILGaming Rust is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does ILGaming Rust stay online?

At the moment, ILGaming Rust is online. About 6 days ago is when it last restarted, based on its uptime. It was online for 119 of 120 hours in the last 5 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 23 October 2026.

Is ILGaming Rust known for smooth running?

The last 48 hours show an average of 17 server fps and a minimum of 7. The maximum entity count was 68,498, covering buildings, deployables and all else in the world. Memory use peaked at 2,776 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does ILGaming Rust wipe, and how often?

Too few wipes are on record for ILGaming Rust to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 19 hours ago.

Tags, lists

Which meanings sit behind the tags on ILGaming Rust?

The game's server browser reads the tags ILGaming Rust publishes, which are gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): Player slots: 50; ts4 (Group limit): The team limit is 4; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does ILGaming Rust appear in?

The Rust Data Lab lists that include ILGaming Rust are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Player counts

Against other Rust servers, where does ILGaming Rust place?

ILGaming Rust sits at #15,290 for seven-day player hours, placing it in the top 69% of ranked servers. The quad ranking puts it at #614.

How full is ILGaming Rust right now?

ILGaming Rust currently shows 0 players across 50 slots. The past week gives an average of 0 players.

Getting on

What steps get you onto ILGaming Rust?

In Rust, press F1 and enter client.connect 50.34.44.21:40010. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp50
Max players Player slots: 50.
ts4
Group limit The team limit is 4.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.