Rust Data LabData lab · live
Live readings Servers11,668 Players34,317 Populated2,844 Fresh wipes · 3h86 Sampled every 5 min

Element card · group Vanilla · atomic number 4,303, its rank

Delimited Gaming Private PvE

Online 50.35.89.41:28015 checked 10m ago

vanilla
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 2
Rank · atomic number#4,303top 19%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 20:59 UTC19d ago 2 – running 1
Fri 2 Oct, 22:53 UTC26d ago 1 halved by day 2 6.9 days 0
Thu 1 Oct, 22:42 UTC FW27d ago 1 – 1 days 0
Sun 27 Sep, 02:34 UTC32d ago 2 held half 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 141
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 141/ 250
  2. 2 Ru Rustoria.co - … 115
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 115/ 200
  3. 3 Ru Rusty Moose |E… 14
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14/ 250
  4. 4 Ru Rustoria.co - … 19
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 19/ 250
  5. 5 Ru Rustafied.com … 11
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 11/ 100
  6. 6 Ru Rustoria.co - … 18
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 18/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Delimited Gaming Private PvE?

A procedural map of size 4,800 with seed 956306104 runs on Delimited Gaming Private PvE, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Delimited Gaming Private PvE?

Nothing in the name of Delimited Gaming Private PvE gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.

Server details

What region hosts Delimited Gaming Private PvE?

No region is published by Delimited Gaming Private PvE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 50.35.89.41:28015 is the address it uses.

Which Rust version is Delimited Gaming Private PvE on?

On Linux, Delimited Gaming Private PvE is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is Delimited Gaming Private PvE for staying online?

Right now, Delimited Gaming Private PvE is reachable. About 3 days 2 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is Delimited Gaming Private PvE known for smooth running?

Server fps averaged 226 over the last 48 hours, with 164 as the lowest. The maximum entity count was 129,713, covering buildings, deployables and all else in the world. Up to 4,416 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does Delimited Gaming Private PvE wipe, and how often?

With no fixed rhythm, Delimited Gaming Private PvE wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 9 hours ago the current world was made.

What does a typical wipe day on Delimited Gaming Private PvE involve?

Averaged across its recent wipes, the busiest point drew 1 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of recent wipes. The crowd fell below half by day 2 when it didn't hold.

Where it appears

What should you understand from the tags Delimited Gaming Private PvE carries?

The game's server browser reads the tags Delimited Gaming Private PvE publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): Player slots: 0; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Delimited Gaming Private PvE come up?

The Rust Data Lab lists that include Delimited Gaming Private PvE are: Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, where does Delimited Gaming Private PvE place?

Delimited Gaming Private PvE sits at #4,303 for seven-day player hours, placing it in the top 19% of ranked servers.

How full is Delimited Gaming Private PvE right now?

Delimited Gaming Private PvE has 0 players at the moment. Averaged over the past week: 0 players, peaking at 2. Over 48 hours, the highest average fell at 10:00 UTC, at 1 players.

Connection

What is the way to join Delimited Gaming Private PvE?

Open the console with F1 in Rust and type client.connect 50.35.89.41:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players Player slots: 0.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.