Rust Data LabData lab · live
Live readings Servers11,649 Players43,286 Populated3,030 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Community · atomic number 11,252, its rank

ILGaming Rust

Offline 50.47.85.162:28015 checked 6d ago

quad softcore
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,252top 51%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 51% of all ranked servers, and #543 of the quad servers (top 66%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 So [EA] Softcore 1 77
    [EA] Softcore 1 quad · monthly · 67 on average 77/ 350
  2. 2 Fa [US] Facepunch… 14
    [US] Facepunch Softcore 2 NA · quad · monthly · 59 on average 14/ 300
  3. 3 Re Reddit.com/r/P… 42
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 34 on average 42/ 150
  4. 4 Ru Rusty Sporks P… 2
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average 2/ 100
  5. 5 日新 [红牛五倍]10.28日|新… 9
    [红牛五倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average 9/ 200
  6. 6 日新 [红果十倍]10.29日|新… 9
    [红果十倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average 9/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on ILGaming Rust?

ILGaming Rust runs a procedural map of size 3,500 with seed 569563; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on ILGaming Rust?

No gather rate appears in the name of ILGaming Rust. The group cap is 4 players (quad). Play runs as softcore, The lighter of the game's two modes: part of your loot stays with you. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server details

What region hosts ILGaming Rust?

Nothing about a region is published by ILGaming Rust. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 50.47.85.162:28015.

Which Rust version is ILGaming Rust on?

Rust network protocol 2635 and build 168909 on Linux is what ILGaming Rust uses. The protocol must match for you to join; Steam will update your game.

How dependable is ILGaming Rust for staying online?

Right now ILGaming Rust is offline, with its last appearance 6 days 1 hours ago. For the last 7 full days, 32 of 168 hours were online, giving 19% uptime. On 3 October 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on ILGaming Rust, and at what time?

The record holds too few of ILGaming Rust's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 4 hours ago.

Lists and tags

What should you understand from the tags ILGaming Rust carries?

The game's server browser reads the tags ILGaming Rust publishes, which are gmsoftcore (Game mode): Softcore rules make this an easier mode; mp50 (Max players): It has 50 slots; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does ILGaming Rust appear in?

These themed Rust Data Lab lists carry ILGaming Rust: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Player counts

Against other Rust servers, where does ILGaming Rust place?

The seven-day player-hours table has ILGaming Rust at #11,252, in the top 51% of ranked servers. Within quad, its rank is #543.

What does the current player count on ILGaming Rust tell you?

No live signal from ILGaming Rust right now, which was last seen 6 days 1 hours ago. A seven-day sample gives 0 players on average and 1 at the top.

Getting on

How can you connect to ILGaming Rust?

You can connect by pressing F1 in Rust and entering client.connect 50.47.85.162:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode Softcore rules make this an easier mode.
mp50
Max players It has 50 slots.
ts4
Group limit Teams cap at 4 players.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.