Rust Data LabData lab · live
Live readings Servers11,693 Players37,607 Populated2,934 Fresh wipes · 3h91 Sampled every 5 min

Element card · group Modded · atomic number 15,353, its rank

ILGaming Rust TEST

Offline 50.47.85.162:28025 checked 5d ago

quad moddedoxidesoftcore
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,353top 69%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers, and #623 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 06:39 UTC7d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 No Noobs 4 Real |… 0
    Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average 0/ 100
  2. 2 As Asgard 2服 … 0
    Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average 0/ 233
  3. 3 So [EA] Softcore 1 21
    [EA] Softcore 1 quad · monthly · 67 on average 21/ 350
  4. 4 Fa [US] Facepunch… 59
    [US] Facepunch Softcore 2 NA · quad · monthly · 59 on average 59/ 300
  5. 5 Re Reddit.com/r/P… 28
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 34 on average 28/ 150
  6. 6 Ru Rusty Sporks P… 3
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average 3/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on ILGaming Rust TEST?

A procedural map runs on ILGaming Rust TEST, generated by the game.

How is ILGaming Rust TEST configured, and what rules apply?

No gather rate appears in the name of ILGaming Rust TEST. A group can hold 4 players at most (quad). softcore is the game mode, The lighter of the game's two modes: part of your loot stays with you. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does ILGaming Rust TEST sit?

Nothing about a region is published by ILGaming Rust TEST. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 50.47.85.162:28025.

What Rust version does ILGaming Rust TEST currently run?

Rust network protocol 2634 and build 166652 on Linux is what ILGaming Rust TEST uses. The protocol must match for you to join; Steam will update your game.

How reliably does ILGaming Rust TEST stay online?

Right now ILGaming Rust TEST is offline, with its last appearance 5 days 23 hours ago. It was online for 28 of 168 hours in the last 7 full days, which is 17% uptime. It first appeared to Rust Data Lab on 19 October 2026.

Wipes and resets

When does ILGaming Rust TEST wipe, and how often?

ILGaming Rust TEST's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 19 hours ago.

What does a typical wipe day on ILGaming Rust TEST involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 2 hours in.

Lists and tags

How should you read the tags on ILGaming Rust TEST?

The game's server browser reads the tags ILGaming Rust TEST publishes, which are gmsoftcore (Game mode): Softcore rules make this an easier mode; mp10 (Max players): 10 is the slot count; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does ILGaming Rust TEST appear in?

The Rust Data Lab lists that include ILGaming Rust TEST are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Player numbers

How does ILGaming Rust TEST compare with other servers in the rankings?

The seven-day player-hours table has ILGaming Rust TEST at #15,353, in the top 69% of ranked servers. The quad ranking puts it at #623.

How many players does ILGaming Rust TEST have at the moment?

No live signal from ILGaming Rust TEST right now, which was last seen 5 days 23 hours ago. Over seven days the mean player count is 0.

Getting on

What is the way to join ILGaming Rust TEST?

Open the console with F1 in Rust and type client.connect 50.47.85.162:28025. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4,^o^z

Game

gmsoftcore
Game mode Softcore rules make this an easier mode.
mp10
Max players 10 is the slot count.
ts4
Group limit No team may exceed 4.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.