Rust Data LabData lab · live
Live readings Servers11,675 Players48,284 Populated3,207 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Vanilla · atomic number 5,799, its rank

Hazard's Island | Weekly

Online NA 50.99.7.47:28015 checked 11m ago

weekly wipes vanillaoxidepremium
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,799top 26% · #956 in NA
Last wipe5d agoweekly schedule
Next wipe1d 16hThu 29 Oct, 18:11 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75102:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 18:11 UTC, in 1d 16h. Every Thursday at 18:11 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 1d 16hThu 29 Oct, 18:11 UTC
  2. 8d 17hThu 5 Nov, 19:00 UTCFW
  3. 15d 16hThu 12 Nov, 18:11 UTC
  4. 22d 16hThu 19 Nov, 18:11 UTC
  5. 29d 16hThu 26 Nov, 18:11 UTC
  6. 36d 17hThu 3 Dec, 19:00 UTCFW
  7. 43d 16hThu 10 Dec, 18:11 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:11 UTC5d ago 2 – running 0
Thu 15 Oct, 18:09 UTC12d ago 0 – 7 days 0
Sun 11 Oct, 00:45 UTC17d ago 0 – 4.7 days 0
Thu 8 Oct, 18:11 UTC19d ago 1 halved by day 1 2.3 days 0
Thu 1 Oct, 17:55 UTC FW26d ago 1 halved by day 1 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  1. 1 Ru Rusty Moose |U… 50
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  2. 2 Ru Rustoria.co - … 58
    Rustoria.co - US Main NA · groups of 16+ · weekly · 232 on average 58/ 250
  3. 3 Ru Rusty Moose |U… 695
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  4. 4 Ru Rustafied.com … 36
    Rustafied.com - US Friday NA · groups of 16+ · weekly · 154 on average 36/ 100
  5. 5 Ru Rustoria.co - … 543
    Rustoria.co - US Mondays NA · groups of 12+ · weekly · 145 on average 543/ 575
  6. 6 Ru Rustopia.gg - … 55
    Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 141 on average 55/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Hazard's Island | Weekly?

Hazard's Island | Weekly runs a procedural map of size 3,500 with seed 404552750; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Hazard's Island | Weekly set, and what settings are in force?

Nothing in the name of Hazard's Island | Weekly gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Plugins in use: Oxide. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. Entry is limited to players who hold Rust's premium status. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Hazard's Island | Weekly sit?

The NA tag is how Hazard's Island | Weekly lists itself, in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 50.99.7.47:28015 is the address it uses.

On what Rust version does Hazard's Island | Weekly operate?

Rust network protocol 2635 and build 168909 on Linux is what Hazard's Island | Weekly uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Hazard's Island | Weekly for staying online?

Right now, Hazard's Island | Weekly is reachable. According to the uptime it reports, the last restart was about 14 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 30 September 2026, Rust Data Lab saw it for the first time.

Does Hazard's Island | Weekly hold a steady performance?

Server fps averaged 60 over the last 48 hours, with 59 as the lowest. Buildings, deployables and everything else in the world added up to as many as 69,608 entities. The highest memory usage was 2,267 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does Hazard's Island | Weekly wipe, and how often?

The wipe rhythm for Hazard's Island | Weekly is every Thursday at 18:11 UTC. The wipe after this one is due on Thursday 29 October at 18:11 UTC. Counting back, the current world began 5 days 6 hours ago. Its tags carry a weekly wipe schedule.

On Hazard's Island | Weekly, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 4 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Tags, lists

Which meanings sit behind the tags on Hazard's Island | Weekly?

The game's server browser reads the tags Hazard's Island | Weekly publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^w (Weekly): Wipes happen once a week; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^q (Premium): Entry is limited to players who hold Rust's premium status; ^o (Oxide): Plugins run through Oxide (uMod); NA (North America): In the browser it sits under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Hazard's Island | Weekly come up?

You will find Hazard's Island | Weekly on the following Rust Data Lab lists: Rust community servers, measured, North American Rust servers: the sample and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Player counts

Against other Rust servers, where does Hazard's Island | Weekly place?

Seven-day player hours place Hazard's Island | Weekly at #5,799 overall, #956 in North America and in the top 26% of ranked servers.

What does the current player count on Hazard's Island | Weekly tell you?

At the moment Hazard's Island | Weekly has 0 of its 50 slots filled. Averaged over the past week: 0 players, peaking at 2. Over 48 hours, the highest average fell at 14:00 UTC, at 0 players.

Connection

How can you connect to Hazard's Island | Weekly?

Open the console with F1 in Rust and type client.connect 50.99.7.47:28015. The Launch Rust button on this page does the same job through Steam. Entry is limited to players who hold Rust's premium status. For more, visit https://canadiangameforces.com.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,NA,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^w
Weekly Wipes happen once a week.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^q
Premium Entry is limited to players who hold Rust's premium status.
^o
Oxide Plugins run through Oxide (uMod).

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.