Rust Data LabData lab · live
Live readings Servers11,853 Players81,845 Populated3,922 Fresh wipes · 3h169 Sampled every 5 min

Element card · group Vanilla · atomic number 14,341, its rank

Hazard's Island | Biweekly

Online NA 50.99.7.47:28025 checked 10m ago

biweekly wipes vanillaoxidepremium
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,341top 65% · #1476 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 21hThu 29 Oct, 18:11 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep5 Oct11 Oct16 Oct22 Oct27 Oct

Top 65% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:11 UTC, in 1d 21h. Its biweekly schedule tag · low confidence

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 1d 21hThu 29 Oct, 18:11 UTC
  2. 8d 22hThu 5 Nov, 19:00 UTCFW
  3. 15d 21hThu 12 Nov, 18:11 UTC
  4. 29d 21hThu 26 Nov, 18:11 UTC
  5. 36d 22hThu 3 Dec, 19:00 UTCFW
  6. 43d 21hThu 10 Dec, 18:11 UTC

The first 48 hours of its last wipes

Thu 15 OctSun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:11 UTC12d ago 0 – running 0
Sun 11 Oct, 00:45 UTC16d ago 0 – 4.7 days 0
Thu 1 Oct, 18:00 UTC FW26d ago 0 – 9.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustopia.gg - … 51
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  2. 2 Ru Rusty Moose |U… 20
    Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 96 on average 20/ 200
  3. 3 Ru Rustoria.co - … 33
    Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 56 on average 33/ 200
  4. 4 Ru Rustafied.com … 11
    Rustafied.com - US Medium - Large NA · groups of 16+ · biweekly · 40 on average 11/ 100
  5. 5 Re Reddit.com/r/P… 9
    Reddit.com/r/PlayRust - US Biweekly NA · groups of 12+ · biweekly · 38 on average 9/ 200
  6. 6 Gr Gringers Solo … 45
    Gringers Solo Only | Noob Friendly Oct 22 NA · groups of 8+ · biweekly · 37 on average 45/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Hazard's Island | Biweekly?

The map on Hazard's Island | Biweekly is procedural at size 3,800 with seed 1151947884, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Hazard's Island | Biweekly?

Nothing in the name of Hazard's Island | Biweekly gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Plugins in use: Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. This server is premium only. Anti-cheat is on: Valve's VAC.

Server facts

Which location is Hazard's Island | Biweekly based in?

The NA tag is how Hazard's Island | Biweekly lists itself, in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 50.99.7.47:28025.

Which Rust version is Hazard's Island | Biweekly on?

Rust network protocol 2635 and build 168909 on Linux is what Hazard's Island | Biweekly uses. The protocol must match for you to join; Steam will update your game.

Does Hazard's Island | Biweekly stay up, and how reliable is its uptime?

At the moment, Hazard's Island | Biweekly is online. About 9 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 30 September 2026.

Is Hazard's Island | Biweekly known for smooth running?

Server fps averaged 60 over the last 48 hours, with 60 as the lowest. The entity count reached 80,520, including buildings, deployables and all other world items. Up to 2,210 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does Hazard's Island | Biweekly wipe, and how often?

Its tag guides the prediction, since Hazard's Island | Biweekly's record holds too few wipes to confirm a schedule. On Thursday 29 October at 18:11 UTC the next wipe falls due. The world it is running now dates from 12 days 2 hours ago. Wipes every two weeks are what its tags set out.

How does Hazard's Island | Biweekly look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on Hazard's Island | Biweekly?

The game's server browser reads the tags Hazard's Island | Biweekly publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come around once a fortnight; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^q (Premium): This server is premium only; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; NA (North America): North America is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Hazard's Island | Biweekly come up?

These themed Rust Data Lab lists carry Hazard's Island | Biweekly: Rust community servers, measured, North American Rust servers: the sample and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

How does Hazard's Island | Biweekly compare with other servers in the rankings?

Hazard's Island | Biweekly is #14,341 on seven-day player hours, #1,476 in North America, and in the top 65% of all ranked servers.

How many players does Hazard's Island | Biweekly have at the moment?

Hazard's Island | Biweekly currently shows 0 players across 50 slots. The week's figures average 0 players and top out at 1.

How to join

What is the way to join Hazard's Island | Biweekly?

You can connect by pressing F1 in Rust and entering client.connect 50.99.7.47:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you. This server is premium only. You can find its website at https://canadiangameforces.com.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^q
Premium This server is premium only.
^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.