Rust Data LabData lab · live
Live readings Servers11,740 Players65,587 Populated3,350 Fresh wipes · 3h201 Sampled every 5 min

Element card · group Modded · atomic number 15,290, its rank

AUS LOST LANDS

Online 51.161.132.10:25576 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#15,290top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:52 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Va vanilla + 0
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  2. 2 Ru Rustafied.com … 157
    Rustafied.com - AU Main OC · groups of 16+ · weekly · 148 on average 157/ 250
  3. 3 Ru Rustafied.com … 16
    Rustafied.com - AU Monday OC · groups of 16+ · weekly · 122 on average 16/ 100
  4. 4 Ru Rustopia.gg - … 25
    Rustopia.gg - AU Main OC · groups of 12+ · weekly · 47 on average 25/ 150
  5. 5 Ru Rustafied.com … 79
    Rustafied.com - AU Medium OC · groups of 16+ · biweekly · 37 on average 79/ 100
  6. 6 Ru Rustoria.co - … 23
    Rustoria.co - AU Premium OC · groups of 16+ · biweekly · 29 on average 23/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on AUS LOST LANDS?

A procedural map of size 4,300 with seed 84114655 runs on AUS LOST LANDS, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is AUS LOST LANDS configured, and what rules apply?

No gather rate appears in the name of AUS LOST LANDS. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

Which location is AUS LOST LANDS based in?

Going by its name rather than a tag, AUS LOST LANDS points to Oceania. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 51.161.132.10:25576 is the address it uses.

On what Rust version does AUS LOST LANDS operate?

On Linux, AUS LOST LANDS is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does AUS LOST LANDS stay online?

Right now, AUS LOST LANDS is reachable. The uptime it reports suggests it restarted roughly 8 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is AUS LOST LANDS known for smooth running?

Server fps averaged 127 over the last 48 hours, with 110 as the lowest. The maximum entity count was 111,661, covering buildings, deployables and all else in the world. Memory use peaked at 3,352 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on AUS LOST LANDS?

The record holds too few of AUS LOST LANDS's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 9 hours ago.

On AUS LOST LANDS, what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 1 hours in.

Lists and tags

How should you read the tags on AUS LOST LANDS?

The game's server browser reads the tags AUS LOST LANDS publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): 500 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does AUS LOST LANDS appear in?

The Rust Data Lab lists that include AUS LOST LANDS are: Rust servers in Oceania and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does AUS LOST LANDS place?

AUS LOST LANDS sits at #15,290 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does AUS LOST LANDS have at the moment?

Of 500 slots, 0 are taken on AUS LOST LANDS right now. Over seven days the mean player count is 0.

Getting on

What steps get you onto AUS LOST LANDS?

In Rust, press F1 and enter client.connect 51.161.132.10:25576. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp500
Max players 500 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.