Rust Data LabData lab · live
Live readings Servers11,633 Players40,937 Populated2,826 Fresh wipes · 3h115 Sampled every 5 min

Element card · group Modded · atomic number 15,270, its rank

A Shockbyte Rust Server

Online 51.161.145.134:22998 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 75 0% full Room to join
7-day average0peak –
Rank · atomic number#15,270top 69%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123405:0014:0001:0010:0018:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040005:0014:0001:0010:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 17:16 UTC1d ago – – – 0
Wed 28 Oct, 15:58 UTC1d ago – – – 0
Wed 28 Oct, 01:33 UTC2d ago – – – 0
Mon 26 Oct, 19:59 UTC3d ago – – – 0
Mon 26 Oct, 14:53 UTC3d ago – – – 0
Mon 26 Oct, 14:49 UTC3d ago – – – 0

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the same kind of game, then region, group limit, rate and wipes
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  2. 2 Pi Pickle Rust EU… 58
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  3. 3 Eu EU Hub 01 0
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  4. 4 Ru 404 RUST /ДЛЯ … 2
    404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 3 on average 2/ 300
  5. 5 Wa Warriors 1
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  6. 6 Xm [IR][1X] Mz RU… 1
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Quick answers

from the figures on this page

Server setup

What map is in play on A Shockbyte Rust Server?

A procedural map of size 1,500 with seed 50000 runs on A Shockbyte Rust Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is A Shockbyte Rust Server configured, and what rules apply?

No gather rate appears in the name of A Shockbyte Rust Server. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does A Shockbyte Rust Server sit?

No region is published by A Shockbyte Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 51.161.145.134:22998.

Which Rust version is A Shockbyte Rust Server on?

On Linux, A Shockbyte Rust Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does A Shockbyte Rust Server stay up, and how reliable is its uptime?

At the moment, A Shockbyte Rust Server is online. About 3 hours ago is when it last restarted, based on its uptime. It was online for 69 of 72 hours in the last 3 full days, which is 96% uptime. The first sighting by Rust Data Lab was on 26 October 2026.

Is A Shockbyte Rust Server known for smooth running?

Server fps averaged 237 over the last 48 hours, with 207 as the lowest. The maximum entity count was 8,422, covering buildings, deployables and all else in the world. Up to 6,891 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on A Shockbyte Rust Server?

Every few hours A Shockbyte Rust Server generates a new world; there is no wipe schedule, and those resets are not wipes.

Where it appears

What should you understand from the tags A Shockbyte Rust Server carries?

The game's server browser reads the tags A Shockbyte Rust Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp75 (Max players): Player slots: 75; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

These themed Rust Data Lab lists carry A Shockbyte Rust Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How does A Shockbyte Rust Server compare with other servers in the rankings?

The seven-day player-hours table has A Shockbyte Rust Server at #15,270, in the top 69% of ranked servers.

How full is A Shockbyte Rust Server right now?

A Shockbyte Rust Server currently shows 0 players across 75 slots. The past week gives an average of 0 players.

How to join

How can you connect to A Shockbyte Rust Server?

Open the console with F1 in Rust and type client.connect 51.161.145.134:22998. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp75
Max players Player slots: 75.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.