Element card · group Modded · atomic number 16,615, its rank
Firedasherskull's Server [AU]
Offline 51.161.145.147:23853 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 08:48 UTC39d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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the same kind of game, then region, group limit, rate and wipes-
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Quick answers
from the figures on this pageMap and rules
What map is in play on Firedasherskull's Server [AU]?
The map on Firedasherskull's Server [AU] is procedural at size 4,500 with seed 50000, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has Firedasherskull's Server [AU] set, and what settings are in force?
Nothing in the name of Firedasherskull's Server [AU] gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is Firedasherskull's Server [AU] based in?
No region tag is published by Firedasherskull's Server [AU]; its name, though, points to Oceania. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 51.161.145.147:23853.
On what Rust version does Firedasherskull's Server [AU] operate?
Rust network protocol 2633 and build 165217 on Linux is what Firedasherskull's Server [AU] uses. The protocol must match for you to join; Steam will update your game.
How reliably does Firedasherskull's Server [AU] stay online?
Right now Firedasherskull's Server [AU] is offline, with its last appearance 28 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipes and resets
What is the wiping pattern on Firedasherskull's Server [AU]?
Firedasherskull's Server [AU]'s wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 39 days 16 hours ago.
On Firedasherskull's Server [AU], what happens when wipe day arrives?
At their busiest, recent wipes averaged 4 players. 2 hours after the latest wipe, the crowd peaked.
Tags, lists
How should you read the tags on Firedasherskull's Server [AU]?
These are the tags Firedasherskull's Server [AU] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Firedasherskull's Server [AU] appear in?
The Rust Data Lab lists that include Firedasherskull's Server [AU] are: Rust servers in Oceania and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does Firedasherskull's Server [AU] compare with other servers in the rankings?
Player hours over the last week put Firedasherskull's Server [AU] at #16,615, inside the top 70% of ranked servers.
How many players does Firedasherskull's Server [AU] have at the moment?
The last recorded sighting of Firedasherskull's Server [AU] was 28 days 18 hours ago, and it is offline now.
Getting on
How can you connect to Firedasherskull's Server [AU]?
Open the console with F1 in Rust and type client.connect 51.161.145.147:23853. The Launch Rust button on this page does the same job through Steam.