Rust Data LabData lab · live
Live readings Servers11,706 Players60,014 Populated3,275 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Modded · atomic number 16,615, its rank

Firedasherskull's Server [AU]

Offline 51.161.145.147:23853 checked 28d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#16,615top 70%
Last wipe39d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 08:48 UTC39d ago 4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Va vanilla + 0
    vanilla + OC · groups of 16+ · monthly · 1 on average 0/ 75
  2. 2 Ru Rustafied.com … 202
    Rustafied.com - AU Main OC · groups of 16+ · weekly · 148 on average 202/ 250
  3. 3 Ru Rustafied.com … 16
    Rustafied.com - AU Monday OC · groups of 16+ · weekly · 122 on average 16/ 100
  4. 4 Ru Rustopia.gg - … 33
    Rustopia.gg - AU Main OC · groups of 12+ · weekly · 47 on average 33/ 150
  5. 5 Ru Rustafied.com … 94
    Rustafied.com - AU Medium OC · groups of 16+ · biweekly · 38 on average 94/ 100
  6. 6 Ru Rustoria.co - … 29
    Rustoria.co - AU Premium OC · groups of 16+ · biweekly · 30 on average 29/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Firedasherskull's Server [AU]?

The map on Firedasherskull's Server [AU] is procedural at size 4,500 with seed 50000, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Firedasherskull's Server [AU] set, and what settings are in force?

Nothing in the name of Firedasherskull's Server [AU] gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Firedasherskull's Server [AU] based in?

No region tag is published by Firedasherskull's Server [AU]; its name, though, points to Oceania. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 51.161.145.147:23853.

On what Rust version does Firedasherskull's Server [AU] operate?

Rust network protocol 2633 and build 165217 on Linux is what Firedasherskull's Server [AU] uses. The protocol must match for you to join; Steam will update your game.

How reliably does Firedasherskull's Server [AU] stay online?

Right now Firedasherskull's Server [AU] is offline, with its last appearance 28 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipes and resets

What is the wiping pattern on Firedasherskull's Server [AU]?

Firedasherskull's Server [AU]'s wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 39 days 16 hours ago.

On Firedasherskull's Server [AU], what happens when wipe day arrives?

At their busiest, recent wipes averaged 4 players. 2 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on Firedasherskull's Server [AU]?

These are the tags Firedasherskull's Server [AU] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Firedasherskull's Server [AU] appear in?

The Rust Data Lab lists that include Firedasherskull's Server [AU] are: Rust servers in Oceania and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does Firedasherskull's Server [AU] compare with other servers in the rankings?

Player hours over the last week put Firedasherskull's Server [AU] at #16,615, inside the top 70% of ranked servers.

How many players does Firedasherskull's Server [AU] have at the moment?

The last recorded sighting of Firedasherskull's Server [AU] was 28 days 18 hours ago, and it is offline now.

Getting on

How can you connect to Firedasherskull's Server [AU]?

Open the console with F1 in Rust and type client.connect 51.161.145.147:23853. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players Player slots: 40.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.