Rust Data LabData lab · live
Live readings Servers11,847 Players98,341 Populated3,870 Fresh wipes · 3h535 Sampled every 5 min

Element card · group Modded · atomic number 15,874, its rank

[AU/NZ] Fusion - One Grid

Offline 51.161.198.14:5001 checked 20d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 75 0% full Room to join
7-day average0peak –
Rank · atomic number#15,874top 72%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct10 Oct13 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 21:53 UTC26d ago 0 – running 0
Wed 30 Sep, 12:00 UTC29d ago 1 halved by day 1 2.4 days 0
Wed 30 Sep, 04:50 UTC29d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Va vanilla + 0
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  2. 2 Ru Rustafied.com … 82
    Rustafied.com - AU Main OC · groups of 16+ · weekly · 148 on average 82/ 250
  3. 3 Ru Rustafied.com … 10
    Rustafied.com - AU Monday OC · groups of 16+ · weekly · 122 on average 10/ 100
  4. 4 Ru Rustopia.gg - … 24
    Rustopia.gg - AU Main OC · groups of 12+ · weekly · 48 on average 24/ 150
  5. 5 Ru Rustafied.com … 54
    Rustafied.com - AU Medium OC · groups of 16+ · biweekly · 36 on average 54/ 100
  6. 6 Ru Rustoria.co - … 28
    Rustoria.co - AU Premium OC · groups of 16+ · biweekly · 29 on average 28/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on [AU/NZ] Fusion - One Grid?

A procedural map of size 1,500 with seed 1337 runs on [AU/NZ] Fusion - One Grid, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.

How is [AU/NZ] Fusion - One Grid configured, and what rules apply?

The name of [AU/NZ] Fusion - One Grid carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

In what location does [AU/NZ] Fusion - One Grid sit?

No region tag is published by [AU/NZ] Fusion - One Grid; its name, though, points to Oceania. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 51.161.198.14:5001.

On what Rust version does [AU/NZ] Fusion - One Grid operate?

On Linux, [AU/NZ] Fusion - One Grid is running Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [AU/NZ] Fusion - One Grid for staying online?

[AU/NZ] Fusion - One Grid is not online at the moment; the last sighting was 20 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 30 September 2026, Rust Data Lab saw it for the first time.

Wipe days

When does [AU/NZ] Fusion - One Grid wipe, and how often?

There is no next wipe to predict for [AU/NZ] Fusion - One Grid, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 26 days 22 hours ago the current world was made.

On [AU/NZ] Fusion - One Grid, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.

Lists and tags

How should you read the tags on [AU/NZ] Fusion - One Grid?

These are the tags [AU/NZ] Fusion - One Grid makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): It has 75 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166586 (Build): Build number: 166586; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [AU/NZ] Fusion - One Grid appear in?

The Rust Data Lab lists that include [AU/NZ] Fusion - One Grid are: Rust servers in Oceania and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does [AU/NZ] Fusion - One Grid compare with other servers in the rankings?

The seven-day player-hours table has [AU/NZ] Fusion - One Grid at #15,874, in the top 72% of ranked servers.

How full is [AU/NZ] Fusion - One Grid right now?

[AU/NZ] Fusion - One Grid is offline at the moment; the last sighting was 20 days 13 hours ago.

Connection

What is the way to join [AU/NZ] Fusion - One Grid?

Open the console with F1 in Rust and type client.connect 51.161.198.14:5001. The Launch Rust button on this page does the same job through Steam. You can find its website at https://guavahost.com/.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp75
Max players It has 75 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166586
Build Build number: 166586.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.