Element card · group Modded · atomic number 15,264, its rank
TrinityRust.com | AU - Dev
Online 51.161.198.169:28010 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 30 Oct, 02:02 UTC2h ago | – | – | running | 0 |
| Tue 27 Oct, 08:30 UTC2d ago | 0 | – | 2.7 days | 0 |
| Fri 23 Oct, 02:02 UTC7d ago | 0 | – | 4.3 days | 0 |
| Sat 17 Oct, 01:10 UTC13d ago | 0 | – | 6 days | 0 |
| Fri 16 Oct, 02:02 UTC14d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 10:10 UTC15d ago | 0 | – | 1.7 days | 0 |
| Fri 9 Oct, 04:06 UTC20d ago | 0 | – | 5.3 days | 0 |
| Fri 2 Oct, 02:03 UTC28d ago | 0 | – | 7.1 days | 0 |
| Fri 25 Sep, 03:19 UTC35d ago | 0 | – | 6.9 days | 0 |
| Fri 18 Sep, 02:02 UTC42d ago | 0 | – | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on TrinityRust.com | AU - Dev?
TrinityRust.com | AU - Dev runs a procedural map of size 4,950 with seed 800530180; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.
What rules has TrinityRust.com | AU - Dev set, and what settings are in force?
Nothing in the name of TrinityRust.com | AU - Dev gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does TrinityRust.com | AU - Dev sit?
The name of TrinityRust.com | AU - Dev points to Oceania, even without a region tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 51.161.198.169:28010 is the address it uses.
Which Rust version is TrinityRust.com | AU - Dev on?
Rust network protocol 2635 and build 168909 on Linux is what TrinityRust.com | AU - Dev uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is TrinityRust.com | AU - Dev for staying online?
Right now, TrinityRust.com | AU - Dev is reachable. About 2 days 16 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Does TrinityRust.com | AU - Dev hold a steady performance?
The last 48 hours show an average of 32 server fps and a minimum of 32. The entity count reached 141,645, including buildings, deployables and all other world items. Up to 5,113 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe days
What is the wiping pattern on TrinityRust.com | AU - Dev?
With no fixed rhythm, TrinityRust.com | AU - Dev wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 2 hours ago.
How does TrinityRust.com | AU - Dev look on the day of a wipe?
At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.
Lists and tags
Which meanings sit behind the tags on TrinityRust.com | AU - Dev?
The game's server browser reads the tags TrinityRust.com | AU - Dev publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does TrinityRust.com | AU - Dev come up?
These themed Rust Data Lab lists carry TrinityRust.com | AU - Dev: Rust servers in Oceania and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
What position does TrinityRust.com | AU - Dev hold among Rust servers?
The seven-day player-hours table has TrinityRust.com | AU - Dev at #15,264, in the top 69% of ranked servers.
How full is TrinityRust.com | AU - Dev right now?
TrinityRust.com | AU - Dev has 0 players at the moment. The seven-day average for this server is 0 players.
Getting on
What steps get you onto TrinityRust.com | AU - Dev?
You can connect by pressing F1 in Rust and entering client.connect 51.161.198.169:28010, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://trinityrust.com/.
