Rust Data LabData lab · live
Live readings Servers11,652 Players42,587 Populated2,887 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Modded · atomic number 15,264, its rank

TrinityRust.com | AU - Dev

Online 51.161.198.169:28010 checked 13m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,264top 69%
Last wipe2h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123405:0014:0000:0008:0017:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304005:0014:0000:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.8 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 30 Oct, 02:02 UTC2h ago – – running 0
Tue 27 Oct, 08:30 UTC2d ago 0 – 2.7 days 0
Fri 23 Oct, 02:02 UTC7d ago 0 – 4.3 days 0
Sat 17 Oct, 01:10 UTC13d ago 0 – 6 days 0
Fri 16 Oct, 02:02 UTC14d ago 0 – 1 days 0
Wed 14 Oct, 10:10 UTC15d ago 0 – 1.7 days 0
Fri 9 Oct, 04:06 UTC20d ago 0 – 5.3 days 0
Fri 2 Oct, 02:03 UTC28d ago 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC35d ago 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC42d ago 0 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Va vanilla + 0
    vanilla + OC · groups of 16+ · monthly · 1 on average 0/ 75
  2. 2 Ru Rustafied.com … 310
    Rustafied.com - AU Main OC · groups of 16+ · weekly · 146 on average 310/ 350
  3. 3 Ru Rustafied.com … 21
    Rustafied.com - AU Monday OC · groups of 16+ · weekly · 123 on average 21/ 100
  4. 4 Ru Rustopia.gg - … 56
    Rustopia.gg - AU Main OC · groups of 12+ · weekly · 46 on average 56/ 150
  5. 5 Ru Rustafied.com … 188
    Rustafied.com - AU Medium OC · groups of 16+ · biweekly · 39 on average 188/ 225
  6. 6 Ru Rustoria.co - … 57
    Rustoria.co - AU Premium OC · groups of 16+ · biweekly · 30 on average 57/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on TrinityRust.com | AU - Dev?

TrinityRust.com | AU - Dev runs a procedural map of size 4,950 with seed 800530180; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What rules has TrinityRust.com | AU - Dev set, and what settings are in force?

Nothing in the name of TrinityRust.com | AU - Dev gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does TrinityRust.com | AU - Dev sit?

The name of TrinityRust.com | AU - Dev points to Oceania, even without a region tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 51.161.198.169:28010 is the address it uses.

Which Rust version is TrinityRust.com | AU - Dev on?

Rust network protocol 2635 and build 168909 on Linux is what TrinityRust.com | AU - Dev uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is TrinityRust.com | AU - Dev for staying online?

Right now, TrinityRust.com | AU - Dev is reachable. About 2 days 16 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does TrinityRust.com | AU - Dev hold a steady performance?

The last 48 hours show an average of 32 server fps and a minimum of 32. The entity count reached 141,645, including buildings, deployables and all other world items. Up to 5,113 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on TrinityRust.com | AU - Dev?

With no fixed rhythm, TrinityRust.com | AU - Dev wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 2 hours ago.

How does TrinityRust.com | AU - Dev look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

Which meanings sit behind the tags on TrinityRust.com | AU - Dev?

The game's server browser reads the tags TrinityRust.com | AU - Dev publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does TrinityRust.com | AU - Dev come up?

These themed Rust Data Lab lists carry TrinityRust.com | AU - Dev: Rust servers in Oceania and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

What position does TrinityRust.com | AU - Dev hold among Rust servers?

The seven-day player-hours table has TrinityRust.com | AU - Dev at #15,264, in the top 69% of ranked servers.

How full is TrinityRust.com | AU - Dev right now?

TrinityRust.com | AU - Dev has 0 players at the moment. The seven-day average for this server is 0 players.

Getting on

What steps get you onto TrinityRust.com | AU - Dev?

You can connect by pressing F1 in Rust and entering client.connect 51.161.198.169:28010, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://trinityrust.com/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players 0 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.