Element card · group Community · atomic number 13,079, its rank
SALTESERV
Offline 51.174.52.220:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on SALTESERV?
Generated by the game, the map on SALTESERV is procedural.
How is SALTESERV configured, and what rules apply?
Nothing in the name of SALTESERV gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is SALTESERV based in?
There is no region on record for SALTESERV. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 51.174.52.220:28015.
On what Rust version does SALTESERV operate?
Rust network protocol 2634 and build 167781 on Windows is what SALTESERV uses. The protocol must match for you to join; Steam will update your game.
How dependable is SALTESERV for staying online?
Right now SALTESERV is offline, with its last appearance 8 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 20 October 2026.
Wipe days
What is the wiping pattern on SALTESERV?
SALTESERV's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 8 days 10 hours ago.
Lists and tags
Which meanings sit behind the tags on SALTESERV?
The game's server browser reads the tags SALTESERV publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): It has 5 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does SALTESERV come up?
The Rust Data Lab lists that include SALTESERV are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, where does SALTESERV place?
Player hours over the last week put SALTESERV at #13,079, inside the top 59% of ranked servers.
What does the current player count on SALTESERV tell you?
The last recorded sighting of SALTESERV was 8 days 8 hours ago, and it is offline now.
How to join
What steps get you onto SALTESERV?
You can connect by pressing F1 in Rust and entering client.connect 51.174.52.220:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.